197,738 Commits over 4,140 Days - 1.99cph!

4 Months Ago
Merge from horse_handcuff_fix
4 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
4 Months Ago
4 Months Ago
Merge from vehicle_optim
4 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
4 Months Ago
Merge from main
4 Months Ago
Merge from repair_bench_redirect_fix
4 Months Ago
Fixed being able to apply same redirect skin twice
4 Months Ago
Merge from repair_branch_redirect_fix
4 Months Ago
More init refactoring, should support proc gen placement now (in theory)
4 Months Ago
Cherrypick main/sunkenknife
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
4 Months Ago
4 Months Ago
4 Months Ago
▋▊▉█▆▄
4 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
4 Months Ago
▊▄▅▄▇▆▌▇ ▊▉▍▉▇▄ + ▌▄▄▋▋▆▋▍
4 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
4 Months Ago
▅▅▄█▄▊▉▌▆█ ▊▅▆█▋▆▋
4 Months Ago
HBHF emission polish & light radiation.
4 Months Ago
4 Months Ago
Cherrypick easter2025/cinematic
4 Months Ago
Merge from easter2025
4 Months Ago
Progress / lotsa material and texture performance optimizations.
4 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
4 Months Ago
Viewmodel setup
4 Months Ago
Increase coarse cull epsilon, and improve debug logs
4 Months Ago
Spawn at the correct position + rotation
4 Months Ago
▌▊▊▌▊▅▅▌
4 Months Ago
merge into aux5
4 Months Ago
▌▄▆█▋ █▆▌▉ ▆▇▆▊
4 Months Ago
test
4 Months Ago
Scene change
4 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
4 Months Ago
▋▌█▉▍▍
4 Months Ago
▅▉▋▇█▄▄▇▍█▊ ▇▆▉█▇▋▅▅▋▌
4 Months Ago
▊▆▄▅▄ ▅▉▌▋ ▄▍▉▉▄_▋▋▇█▅▇
4 Months Ago
▅▄▇▍▉ ▇▅▇▊ ▋▆▋▌ (▉▄▄▍▌▅▍)
4 Months Ago
▊▋▊▋▄█
4 Months Ago
▅█▍█▊ ▉▆▇█ ▍▋▆█
4 Months Ago
▉▅▆▆▅▋
4 Months Ago
▄▌▉▄▋▌
4 Months Ago
Proper throw setup with eye position validation and racyast before throwing
4 Months Ago
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
4 Months Ago
merge from premium_servers
4 Months Ago
subtracting disable_premium
4 Months Ago
▍▄▇▋▄▉
4 Months Ago
▇▋▊▉▉▋▅▋