248,556 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
3 Months Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
3 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
3 Months Ago
Stick org icon next to asset info https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_C9MXtG8BHu.png
3 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
3 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
3 Months Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
3 Months Ago
Initial cloud browser, separate from asset browser https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_H2QXLFoiGB.png
3 Months Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
3 Months Ago
Clothing Updates
3 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
3 Months Ago
Fixed editing method graphs
3 Months Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
3 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
3 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
3 Months Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
3 Months Ago
More stages
3 Months Ago
Fixed wood piles being set as ore
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
Added Prefabs/Templates for a bunch of useful stuff
3 Months Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
3 Months Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
3 Months Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
3 Months Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
3 Months Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
3 Months Ago
-Shield Texture tweaks
3 Months Ago
Update: Pool can track container capacity memory overhead - Implemented as an editor-only feature to avoid adding overhead in release I needed to confirm that we don't keep around giant lists/buffers in the pool. Tests: entered play mode in editor
3 Months Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
3 Months Ago
Ginnle NPC Intro Dialogue
3 Months Ago
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3 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
3 Months Ago
Minor improvements (#2120)
3 Months Ago
Revert "Merge remote-tracking branch 'upstream/get-type-remove-cache'" This reverts commit 16f9e5de46448d334f13aea853ae6d13b3d36581, reversing changes made to 608fac6f22814e3eeb4609c80c0b5f08205e24ed. Keep the cache but add a way to rebuild it properly
3 Months Ago
Update spanish.lua in the terrortown gamemode (#2118)
3 Months Ago
Fixed attempt to index global 'sam' (a nil value) (#2121)
3 Months Ago
Additional checks for ice sheets to avoid rivers
3 Months Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
3 Months Ago
Fixed some additional oddities where rivers meet ocean
3 Months Ago
Mostly working, can't edit graphs
3 Months Ago
Fixed several GenerateOceanTopology oversights
3 Months Ago
Update playground_testing.scene
3 Months Ago
Basic jumppad
3 Months Ago
Compiling again
3 Months Ago
-Shield Prefabs
3 Months Ago
-Shield world model prefab + LOD and pivot changes
3 Months Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
3 Months Ago
Fix fireball isStationary compile error when compiling in None mode
3 Months Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
3 Months Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
3 Months Ago
Update ITagSet to have more consistent HasAll/HasAny overloads, resolves Facepunch/sbox-issues#5023