248,556 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Enable divesite_plane_COL r/w
3 Months Ago
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3 Months Ago
Blunderbuss + frontier hatchet backpack offsets
3 Months Ago
Differentiate between cloud vs missing map in inspector
3 Months Ago
Merge from hill_cliffs_splat
3 Months Ago
Merge from world_update_2
3 Months Ago
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3 Months Ago
Rock splat removal added to coastal cliffs
3 Months Ago
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3 Months Ago
Fix fireball not be set to rest when it should have been
3 Months Ago
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
3 Months Ago
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3 Months Ago
reinforced wood shield blockout
3 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
3 Months Ago
Reenabled LODs on hill cliffs
3 Months Ago
Added TerrainSplatRemove to all hill cliffs
3 Months Ago
TerrainSplatRemove
3 Months Ago
Clean: replacing obsolete Pool api usage Tests: none, trivial change
3 Months Ago
Fixed PlaceCliffsUniform not spawning below 0
3 Months Ago
Add bricks to map Posed Citizen
3 Months Ago
Merge from main
3 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
3 Months Ago
Fixed vending machine skins being rendered as beanie hat
3 Months Ago
Merge: from main Tests: built all modes in editor
3 Months Ago
merge from world_update_2
3 Months Ago
Move Hammer stuff to its own project We don't need <Vulkan> in the editor title anymore Cleanup
3 Months Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
3 Months Ago
Backups
3 Months Ago
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3 Months Ago
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3 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
3 Months Ago
Leaderboard backup, run #14164
3 Months Ago
Merge from world_update_2
3 Months Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
3 Months Ago
testing cloud improvements
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
3 Months Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
3 Months Ago
Parent merge
3 Months Ago
Merge from world_update_2
3 Months Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
3 Months Ago
NPC Ginnle and Update to Map
3 Months Ago
Merge from world_update_2
3 Months Ago
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
3 Months Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
3 Months Ago
Added ParsedDialogue class and DialogueEntry.GetParsedDialogue(). Includes support for <pause:time> tags First Pass on DialogueBubbleUI, Cutscene Manager now displays dialogue via this Panel.