248,556 Commits over 3,928 Days - 2.64cph!
Enable divesite_plane_COL r/w
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Blunderbuss + frontier hatchet backpack offsets
Differentiate between cloud vs missing map in inspector
Merge from hill_cliffs_splat
Merge from world_update_2
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Rock splat removal added to coastal cliffs
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Fix fireball not be set to rest when it should have been
Add try catch to Language.AddFile, output exception and file path so users can track down the problem, resolves Facepunch/sbox-issues#6478
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reinforced wood shield blockout
HCR viewmodel
- Matched fire & ADS fire anims to new repeat fire rate
- Adjusted sound anim events to match new timing
- Set animator to play anim at correct speed (1)
Reenabled LODs on hill cliffs
Added TerrainSplatRemove to all hill cliffs
Clean: replacing obsolete Pool api usage
Tests: none, trivial change
Fixed PlaceCliffsUniform not spawning below 0
Add bricks to map
Posed Citizen
Merge: from /main/soundmodulator_leak
Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
Fixed vending machine skins being rendered as beanie hat
Merge: from main
Tests: built all modes in editor
merge from world_update_2
Move Hammer stuff to its own project
We don't need <Vulkan> in the editor title anymore
Cleanup
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
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HCR viewmodel - Corrected slightly offset ironsights
Leaderboard backup, run #
14164
Merge from world_update_2
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void
cave_large_hard, cave_small_medium
testing cloud improvements
Merge from world_update_2
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
Some prefab cleanup on divesite_d, still needs more work
Fixed starfish_01 not culling
Prefab replacer now selects the newly spawned prefabs
Merge from world_update_2
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
NPC Ginnle and Update to Map
Merge from world_update_2
Fix holding ALT not providing gizmo inputs. Resolves Facepunch/sbox-issues#6495
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before
Reduced ObjectDistance for hill cliffs from 5 to 3
Allowed hill cliffs to overlap Roadside and Railside topologies
Added ParsedDialogue class and DialogueEntry.GetParsedDialogue(). Includes support for <pause:time> tags
First Pass on DialogueBubbleUI, Cutscene Manager now displays dialogue via this Panel.