197,738 Commits over 4,140 Days - 1.99cph!

4 Months Ago
Correct one
4 Months Ago
4 Months Ago
Optim: recache water heights from WaterVolumes using a Burst job - also fixes a bug with invalid indexing that I introduced earlier today Tests: unit tests
4 Months Ago
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Bugfix: fix TestWaterInfosConsistency test using 0 sized bounds for WaterVolumes Noticed a bug while converting internal logic to burst job that wasn't picked up by test Tests: ran unit tests, now correctly detects an issue - will fix next.
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HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
4 Months Ago
Optim: replace couple internal managed loops with Burst jobs 1k perf test for GetWaterInfos - 2.45ms (vs previous 3.9ms) Tests: ran unit tests
4 Months Ago
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4 Months Ago
Files for deployment zone visualization.
4 Months Ago
Update: use GetIgnoreIndirect(vec3, float, ...) Further simplifies code and reduces the number of temp NativeArrays we need Tests: unit tests
4 Months Ago
merge from fix_spawnitem_ownership -> main
4 Months Ago
Fix item ownership not applying when using `spawnitem` command
4 Months Ago
Merge from vram_budget: Experimental new texture streaming
4 Months Ago
Update: Use GetIgnoreIndirect(vec3, vec3, ...) to further simplify code As a bonus this avoids a bit of data repacking and NativeArray creation - there's more to come Tests: ran unit tests
4 Months Ago
merge from ownership_barrel_fix -> main
4 Months Ago
Fix item ownership not applying to items from barrels
4 Months Ago
Add a tip telling you what to do if you're attacked by bees
4 Months Ago
Apply "Make All Streamable" to 8294 textures
4 Months Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
4 Months Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
4 Months Ago
Update: use WaterTestFromVolumesIndirect to simplify code This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity. Tests: ran unit tests
4 Months Ago
Tests: TestWaterInfosConsistency now generates fake WaterVolumes Need this since I'm starting to modify the "volumes" path as well. Tests: ran the unit tests
4 Months Ago
wip/profiling
4 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
4 Months Ago
merge from ranking_change -> premium_servers
4 Months Ago
Fix tracking accumulating error
4 Months Ago
Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
4 Months Ago
show hit notifications when your bee swarm damages someone
4 Months Ago
impact_details_variety -> main
4 Months Ago
Improved blunt wood decal
4 Months Ago
Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
4 Months Ago
bee_owners -> main
4 Months Ago
Restore stomped code changes
4 Months Ago
Add failure transitions to croc to fix log spam
4 Months Ago
Fix croc diving under terrain
4 Months Ago
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Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
4 Months Ago
Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
4 Months Ago
Optim: replace height fetching with a burst job Tests: unit tests
4 Months Ago
exported crocodile back pedal, edited attack and intimdate animations
4 Months Ago
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Optim: replace initialization with with a burst job Tests: ran unit tests
4 Months Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
4 Months Ago
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