248,557 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Add NoPickUp and FastDespawn item flags. Refactor despawn timer init. Check for NoPickUp flag when showing pickup option.
3 Months Ago
Don't print the name of every loaded resource
3 Months Ago
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3 Months Ago
added condition to normal swimming->standing transition to not be mounted
3 Months Ago
Use scene events Some basic movement
3 Months Ago
If a wolf is stuck while roaming, kill it to save perf
3 Months Ago
merge from ocean-lightcolor-override
3 Months Ago
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3 Months Ago
mrege from world_update_2
3 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
3 Months Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
3 Months Ago
merge from world_update_2
3 Months Ago
merge from frontier_hatchet
3 Months Ago
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3 Months Ago
merge from BlunderBuster
3 Months Ago
merge from world_update_2/Halloween_2024
3 Months Ago
Only update sphere shape when changed Cache transform origin for sphere collider when built, use that when resizing
3 Months Ago
Merge from divesite-foliage-displace
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Merge from world_update_2
3 Months Ago
Optim: Recycle a list when paying for placement Tests: none, trivial change
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
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3 Months Ago
Make sure resources created from native keep their correct path even when using fallback (error.vmdl etc) Make missing resource references more obvious in inspector https://files.facepunch.com/solw/2024/September/23_14-27-LawfulPika.png
3 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
3 Months Ago
Merge from manpad_fix
3 Months Ago
Fixed custom vertex streams on manpad fx
3 Months Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
3 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
3 Months Ago
manifest
3 Months Ago
Stages Kill trigger Reset Moving platform
3 Months Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
3 Months Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
3 Months Ago
Bullshit file filtering Add option to show only assets Refactor list drawing Put type icon in top left
3 Months Ago
Move a bunch of shit from GameNetworkSystem.* to Networking.*
3 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
3 Months Ago
wip temporary, no-pickup world items
3 Months Ago
store view frontiers
3 Months Ago
Revert that experiment, there is no benefit HashSetEx actually doesn't need to defer adds
3 Months Ago
NetworkSpawn() with no arguments will use Connection.Local as the owner (like it used to)
3 Months Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
3 Months Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
3 Months Ago
Compute anim hashes to not reimport them when they didn't change
3 Months Ago
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3 Months Ago
Dart tweaks
3 Months Ago
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3 Months Ago
External change detection for scenes and prefabs use the source, should resolve messy external change detection, especially on new projects
3 Months Ago
Wider terrain blend map for swamp_b
3 Months Ago
Revert "Remove GetAllComponents( Type type )" This reverts commit 1df4c2e1841f058432fdb446fccd5dcb93e0648f. Implement GetAllComponents( Type type )
3 Months Ago
S2P stables_b to fix missing HLOD on monument scene version