223,523 Commits over 3,684 Days - 2.53cph!

15 Days Ago
level updates
15 Days Ago
15 Days Ago
Merged main into electricity_power_fixes/2
15 Days Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
15 Days Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
15 Days Ago
Push menu inputs when we don't have an input config to read
15 Days Ago
Same treatment to harbor 2
15 Days Ago
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking Prevented barrels from spawning underwater near harbor 1
15 Days Ago
Remove IGameInstance.InputSettings (not used)
15 Days Ago
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15 Days Ago
Remove unused code
15 Days Ago
GameManager -> Game Use input actions instead of now gone digital action state stuff
15 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
15 Days Ago
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15 Days Ago
player update. spas,m4 and pump shotgun holster position edits
15 Days Ago
player update. exported pump shotgun anim set edits
15 Days Ago
can mesh update
15 Days Ago
organise twitch drops scene alphabetically
15 Days Ago
merge from main
15 Days Ago
merge from HarborAudioFixFuture
15 Days Ago
merge from wavesofchange_monuments_fixes
15 Days Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
15 Days Ago
merge from tc_reskin_nre_fix
15 Days Ago
merge from CargoShipDoorFix
15 Days Ago
merge from main
15 Days Ago
oilrig_1 S2P
15 Days Ago
cutout in large rig floor LOD1 missing
15 Days Ago
small rig level3 LOD1 and 2 door cutouts
15 Days Ago
Added metal roof textures to radtown redux selectively
15 Days Ago
merge from main
15 Days Ago
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15 Days Ago
Leaderboard backup, run #10828
15 Days Ago
Merge main -> Bikes
15 Days Ago
Screen space damage numbers
15 Days Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
15 Days Ago
Commented out region ping spam in editor
15 Days Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
15 Days Ago
Unchecked CanNPCOpen on cargo ship doors
15 Days Ago
Damage types + Get damagetype icon EffectBaseComponent Set up fire + electric test component Display effect on enemy health bar Missed files
15 Days Ago
Dead materials
15 Days Ago
Simpler fix, moving values to Awake
15 Days Ago
Revert older sound fix
15 Days Ago
Merge HarborAudioFix -> Main
15 Days Ago
Fix rotate editor tool stomping scale
15 Days Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
15 Days Ago
Add SceneParticles.SetControlPoint for setting models
15 Days Ago
Reapply 95523 with compile fix
15 Days Ago
Remove old items Clean up Multishop Randomly spawn the multishops
15 Days Ago
Update shaders
15 Days Ago
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline