223,978 Commits over 3,684 Days - 2.53cph!

10 Days Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
10 Days Ago
Allow vending machine to be rotated 90 degrees
10 Days Ago
Projectile collision event, projectile damage, health component
10 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
10 Days Ago
Paint highlight outline on players instead of tinting them
10 Days Ago
Folder restructure
10 Days Ago
Fixed storage monitor not taking into account partial stack changes
10 Days Ago
Merge from main -> harmony2_3
10 Days Ago
Merge from main
10 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
10 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
10 Days Ago
Editor and UnitTest folders should be in the root of the project
10 Days Ago
merge from effects_pooling_warmup
10 Days Ago
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10 Days Ago
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10 Days Ago
Straighten road next to roadside monuments
10 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
10 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
10 Days Ago
ActionGraph: clear properties panel when selected node is deleted
10 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
10 Days Ago
player update. exported/setup 3p thompson weapon anim set
10 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
10 Days Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
10 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
10 Days Ago
merge from client_server_fields
10 Days Ago
Prefer longer cliff segments
10 Days Ago
Custom tree for testing
10 Days Ago
Fix a bunch more mismatching
10 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
10 Days Ago
Fix crash when drag-dropping .sbproj into launcher
10 Days Ago
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10 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
10 Days Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
10 Days Ago
Chest can be free Door speed prefabs
10 Days Ago
Fixed default guide mesh orientation issues after rotating it
10 Days Ago
Use new BuildEvaluate directly from ActionGraph<T>
10 Days Ago
checkpoint hut, radtown gate greybox
10 Days Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
10 Days Ago
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10 Days Ago
Restore backward compat LerpTo
10 Days Ago
Merge from main
10 Days Ago
codegen
10 Days Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
10 Days Ago
Add shooting sound
10 Days Ago
Implemented "force the cliffs to spawn at the highest available Y position"
10 Days Ago
Use Time.Now
10 Days Ago
Fixed "cliff scaling doesn't always obey the min/max values"
10 Days Ago
Set player color based on player id, ready up will only scope input up to the max controller count
10 Days Ago
Some extra docs + let's call it Query to match the other class