136,397 Commits over 4,444 Days - 1.28cph!

8 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
8 Days Ago
Metas
8 Days Ago
Comment cleanup
8 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
8 Days Ago
array length correction
8 Days Ago
Same for SatelliteCrash
8 Days Ago
main -> game_room_dlc
8 Days Ago
Splitting to partials
8 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
8 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
8 Days Ago
Misc cleanup
8 Days Ago
Merge: from main
8 Days Ago
Merge from refactor
8 Days Ago
Merge from main
8 Days Ago
Monument info popup progress, polished the framing and buttons flow
8 Days Ago
smallbackpack WM setup
8 Days Ago
merge from main
8 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
8 Days Ago
apartment complex S2P
8 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
8 Days Ago
removing left over greybox from apartment core prefab
8 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
8 Days Ago
fixed statue collider import options
8 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
8 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
8 Days Ago
Merge from shield_disconnect_fix
8 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
8 Days Ago
Typo fix
8 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
8 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
8 Days Ago
Added framework for blocking some items in rentable store inventory
8 Days Ago
Merge from demo_cfg_frame_0
8 Days Ago
Adjust timing so this runs after replicated vars are applied
8 Days Ago
Merge from PlayerRigUpdate2
8 Days Ago
Don't run the sprint sub system on npc's
8 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
8 Days Ago
Merge from melee_subsystem_weapons
8 Days Ago
Some more mild sub system editor speed ups
8 Days Ago
Bring in both arms on the attack state
8 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
8 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
8 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
8 Days Ago
Merge from parent
8 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
8 Days Ago
Merge from main
8 Days Ago
Merge from phone_handle_fix
8 Days Ago
Fixed phonebooth handset position as well
8 Days Ago
Add PNG sequence/MP4/Prores demo exporter
8 Days Ago
Add linear/cubic spline camera math utils/jobs
8 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP