142,304 Commits over 4,536 Days - 1.31cph!

14 Days Ago
basic squirrel setup
14 Days Ago
merge from main
14 Days Ago
Merge from attackheli_armour_damage
14 Days Ago
Merge from main and heli gibs
14 Days Ago
HealthThresholdToggle improvements
14 Days Ago
Launchsite / made the rocket factory ledge taller
14 Days Ago
Merge from modular_car_handling_improvements
14 Days Ago
merged flashlight refresh
14 Days Ago
More tweaks
14 Days Ago
Fix low res navmesh on ghost ships
14 Days Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
14 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
14 Days Ago
Codegen
14 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
14 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
14 Days Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
14 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
14 Days Ago
Attack heli specific code from earlier
14 Days Ago
radwater_buff_2 -> main
14 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
14 Days Ago
Remove the duplicate client colliders for front panel
14 Days Ago
Merge from main
14 Days Ago
HealthThresholdToggle list support
14 Days Ago
merge from analytics_wm_tris
14 Days Ago
Add worldmodel tri count for LOD0 meshes as field in item definition dump
14 Days Ago
session_modal_overflow_fix -> main
14 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
14 Days Ago
same as attack heli - setup hab armour colliders properly for both client+server so they can be removed properly added collision mesh for the frame updted prefab
14 Days Ago
First pass boiler room (random room) shell
14 Days Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
14 Days Ago
Fix old ais fleeing when player jumps
14 Days Ago
HQM prefabs
14 Days Ago
give this a try cause why not
14 Days Ago
HQM ore texture and HQM collectible art
14 Days Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
14 Days Ago
merge from main -> fix_hotbar_swap_overstack
14 Days Ago
merge from comfort_fixes
14 Days Ago
Bear rug: 100% comfort within 2m of the comfort trigger spheres. Gradual falloff until 3m. Rug: 100% comfort within 1m of the comfort trigger spheres. Gradual falloff until 2m. Previous fixes would have meant these deployables would have only given a solo player 25% comfort. Boosted values to not destroy years long gameplay behaviour
14 Days Ago
Update: add DynamicFullscreenSprite and DynamicGallerySprite to shadow respective fields on UI_StoreItemOverlayPage - updated StoreBundleTool to also inspect private fields marked with SerializeField - updated PageElementDrawer to render DynamicRef fields (and fix layout issues) - ran UpdateDynRefs Tests: inspected serialized prefabs
14 Days Ago
merge from main (conflicts resolved)
14 Days Ago
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
14 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
14 Days Ago
Merge from main
14 Days Ago
merge from more_cliff_fixes
14 Days Ago
Merge from main
14 Days Ago
Add HealthThresholdToggle
14 Days Ago
set gib models to read/write enabled
14 Days Ago
removed blocker assets from branch & split up train tunnel parts
14 Days Ago
merge from demo_ui_2
14 Days Ago
Update: Add DynamicPagePrefab to "shadow" PagePrefab field on ItemStoreTakeover - added default picker rendering to DynamicResourceRefDrawer - ran StoreBundleTool to auto-assign DynamicPagePrefab Tests: inspected the prefab changes