161,266 Commits over 2,771 Days - 2.42cph!

Sam
14 Days Ago
Fix compiling of translucent and alphatest base shaders Set new default vfx modes if that wasnt set in the shader Add missing global parameters and fix syntax to compile translucent shaders
14 Days Ago
Merge Main -> MLRS
14 Days Ago
AssetBrowser: Bring up delete helper when pressing delete on selected assets
Sam
14 Days Ago
Add default modes to base shader
14 Days Ago
merge from missions
Sam
14 Days Ago
Use 32 bit depth buffer Simplify Glow code and do custom stenciling Don't use 32 bit depth buffer in VR as we need stenciling
14 Days Ago
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Sam
14 Days Ago
Glow shader with custom stencil
14 Days Ago
shark hunt repeat every 8 hours
14 Days Ago
shark hunt reward
14 Days Ago
baseline
14 Days Ago
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14 Days Ago
Fixed player not using world model for blaster
14 Days Ago
Update base.fgd
14 Days Ago
Deprecated renderamt keyvalue in favor of rendercolor alpha channel ModelDoc shows .vmdl_c files in Open File dialog by default Hammer: Entity tint color better represents what it will look like in-game Disable tint alpha for meshes in Hammer as it gets lost during map compile Improve multiselect handling of color property's alpha text input On select displays average of all selected objects Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh Force mesh alpha in Hammer to 255 when rendering This is temporary to prevent confusion when hammer and in-game do not match Merge branch 'master' of sbox
14 Days Ago
Blaster World Model + Updated material
14 Days Ago
divemaster missions
14 Days Ago
Tiding up the shader utils to fetch ocean surface information
14 Days Ago
Fusion Rifle explosion
14 Days Ago
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
14 Days Ago
remove debug.log on startup
14 Days Ago
beach worldpositiongenerator now allows cliffside (small beaches) reduce fishing mission to catch 3 fish instead of 5 tackle mission now provides 15 grub (was 10) oil mission target location should spawn closer to mission origin collectvood mission marker closer to mission origin adjusted oil mission reward to 100 scrap
14 Days Ago
ModelDoc: Add "import model" which tries to construct useful nodes based on the model file. Also works from drag and drop. https://files.facepunch.com/layla/1b0611b1/sbox_8AeQQydblD.png
14 Days Ago
delete playercommandqueue delete playercommandqueue Update Time.Tick to the correct value for simulations 😕
14 Days Ago
merge from main
14 Days Ago
divemaster mission baseline
14 Days Ago
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence Merge branch 'master' of sbox-game metal fence - adjusted gate size so when closed they sit closer together with a small gap
14 Days Ago
fusion Rifle impact
14 Days Ago
Updated test-procedures.md
14 Days Ago
Fusion Rifle Muzzleflash Fusion Rifle projectile
14 Days Ago
Removed old particles
14 Days Ago
Grenade Launch impact (explosion) Compiled files Adjusted Pulse Sniper muzzleflash
14 Days Ago
Fixed Rust Shotgun muzzle attachment not facing forward.
14 Days Ago
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14 Days Ago
Grenade Launcher Projectile Grenade Launch Muzzleflash Merge branch 'main' of sbox-hover into main
14 Days Ago
Set forward component on impact particle
14 Days Ago
Remove debug items from pause menu Possible fix for core position for one frame on spawn Can now use touch input to go online on Switch
14 Days Ago
Increased bullet size for the Longshot
14 Days Ago
Removed redundant check
14 Days Ago
Actually allow players to kill eachother
14 Days Ago
Hide default surface impacts if a custom one is specified in the weapon
14 Days Ago
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
14 Days Ago
Fixed a script error with certain search inputs Also fixed search text highlighter spitting out broken HTML entities and removing other characters
14 Days Ago
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster. Merge branch 'main' of sbox-hover into main
14 Days Ago
collider fixes to military tents
14 Days Ago
Flag Idle Particle offset
14 Days Ago
Pulse Sniper Projectile Pulse Sniper Muzzle Flash Pulse Sniper Impact Merge branch 'main' of sbox-hover into main