250,263 Commits over 3,959 Days - 2.63cph!

8 Days Ago
Fix possible NRE in Texture.TryToLoad
8 Days Ago
Shoes .clothing files adjustments
8 Days Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
8 Days Ago
Don't spam warnings for unsupported drop objects, just ignore the action https://files.facepunch.com/layla/1b0911b1/sbox-dev_ZHw0ss4q4P.mp4
8 Days Ago
Merge from main
8 Days Ago
Some Model Deformation optimization Still only on the CPU but it's surprisingly fast https://files.facepunch.com/lolleko/2025/January/09_21-39-VacantIridescentshark.mp4 Add spacing parameter https://files.facepunch.com/lolleko/2025/January/09_23-00-AngelicVipersquid.mp4 🚂 Update Spline Collider to match new SplineModel Deformation https://files.facepunch.com/lolleko/2025/January/09_23-59-LinearAlligator.png Delete legacy/unused deformation code
8 Days Ago
Added updated siege harness art to testridablehorse
8 Days Ago
Merge from midi_multi_command
8 Days Ago
Allow line renderer to have lighting, same as particles https://files.facepunch.com/layla/1b0911b1/sbox-dev_EOUiaThKg1.mp4
8 Days Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
8 Days Ago
Merge from Knight Armour DLC
8 Days Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
8 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
8 Days Ago
Merge from main
8 Days Ago
▇▄▅▉ ▋▊█▄▌▋▆▄
8 Days Ago
Make additive particles blend correctly in fog too https://files.facepunch.com/layla/1b0911b1/sbox-dev_zrmiRJG1pg.mp4
8 Days Ago
Expose Parallel.For by wrapping it in Sandbox.Utility
Leaderboard backup, run #16747
8 Days Ago
.clothing adjustments + citizen body female adjustments
8 Days Ago
Fix NRE in PlayerDamageIndicators when no attacker Gauss impact effect
8 Days Ago
Merge from train_tunnel_altitude_2
8 Days Ago
Fixed terrain around train tunnel above / below ground connection
8 Days Ago
support uv2 for emission and detail layer on Rust/Standard
8 Days Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
8 Days Ago
- Hopper mesh + texture updates
8 Days Ago
Fix broken reload timings
8 Days Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
8 Days Ago
gluon gun blockout
Leaderboard backup, run #16744
8 Days Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
8 Days Ago
More customization for tangent frames/up vectors This is useful for stuff like loops. 1. Default Up Vector (0,0,1) -> twisting artifacts: https://files.facepunch.com/lolleko/2025/January/09_17-52-OrangeredCowrie.png 2. Automatic up vectors using rotation minimizing frames (RMF) https://files.facepunch.com/lolleko/2025/January/09_17-53-DesertedClam.png 3. Manual up vectors/frames: https://files.facepunch.com/lolleko/2025/January/09_17-52-MisguidedWryneck.png
8 Days Ago
Tripmines parent to what they were placed on (moving platforms, doors, etc.)
8 Days Ago
Added [IconName] Attribute for String Properties, creating an Icon Picker ControlWidget https://files.facepunch.com/CarsonKompon/2025/January/09_11-26-LateSwordfish.mp4 Added Right Click -> Clear to IconControlWidget Added Context Menu to DateTimeControlWidget (Set Month, Set Current Date/Time, ect)
8 Days Ago
Another angle at action graph properties Menu for adding properties Some restructuring / simplification Can get / set action graph properties
8 Days Ago
VR: Deprecate List-based `VRController.GetJointData()`, replace with array-based `VRController.GetJoints()`
8 Days Ago
Explosions mark DamageInfo.IsExplosion = true Tripmines are damageable, shooting attributes the kill to the shooter, explosions cause a delayed explosion Look for damageable components in parents instead of children, needed for tripmine children colliders and makes more sense?
8 Days Ago
Remove ToolsVis Mode (#1763) * Remove ToolsVis from RenderingPipeline, remove ToolsVis combo, make it toggle through the integer only * Remove ToolsVis() MODES from all shaders 🙏🏻 * Remove ToolsWireframe and ToolsVis from shadergraph template * Legacy ToolsVis isn't even supported, any legacy variable refs to it can go * Compiled shaders with branched ToolsVis
8 Days Ago
Ballista things/progress backup
8 Days Ago
TriggerHurt: Look for a collider instead of RequireComponent Remove transform offset from map loader
8 Days Ago
Remove ToolsVis from RenderingPipeline, remove ToolsVis combo, make it toggle through the integer only Remove ToolsVis() MODES from all shaders 🙏🏻 Remove ToolsWireframe and ToolsVis from shadergraph template Legacy ToolsVis isn't even supported, any legacy variable refs to it can go Compiled shaders with branched ToolsVis
8 Days Ago
Include armor inserts in armor info UI stats
8 Days Ago
Use our new map by default
8 Days Ago
Fix pause on loop mover
8 Days Ago
updated mini crossbow 3p anims and edited skinning on gun rig
8 Days Ago
Change PlayerController [HelpUrl] to the sbox.game URL Replace animation [Header]s with [Group]s in PlayerController for consistency with the other tabs
8 Days Ago
Redesign half of the map
Leaderboard backup, run #16742
8 Days Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
8 Days Ago
Mark existing tech trees as the unknown era
8 Days Ago
Add support for a different tech tree for primitive gamemode