249,459 Commits over 3,959 Days - 2.63cph!
Jeep drives, stick it in cq_oman for quick testing
Proper toggle setup for playing music
Populate the DLC tab and get popups working
Fix FlexTransition breaking if SwitchState is called before Awake is actually called
Add "Browse" button to env_spritetrail in Hammer
Fixed Rollermine visuals when it is hacked
Error handle invalid spawnlist data
Fixed crashes when trying to draw sprite textures
Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
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reset scale variance on wood log pile
Initial jeep vehicle (won't drive properly yet)
Removing "RECYCLER IN SAFE ZONE" spam at server startup
Added detailed error messages when failing to deploy the tin can alarm wire
Add cq_oman map with associated terrain and a bunch of terrain materials
Update terrain
Fixed tin can alarm wire deployable on terrain holes
weapon came lookdev scene
Merge from hot_reload_unity -> main
more spraynet camo adjustments
Merge from hot_reload_unity -> main
Add hotreload package manually since specifying the package link requires a git client on PC
spraynet color update + RGB mask
Rough initial model
- lift and drag calculated from arbitrary control surface definitions, needs splitting up more
- still requires some fudge factors for proper lift within desirable rust speeds
Fixed IO hose grey material fuckery again
Merge from main -> monument_scenes
Merge from hot_reload_unity -> main
weapon camo folder cleanup
Merge from main -> hot_reload_unity
Merge from main -> hot_reload_unity
Select properly
Refactor DopePoint
Update AssetList Context Menu to use proper Delete shortcut name
merge from buildingerrors_improvements
Car radio now works on all 3 cockpit types (regular, with engine and armoured).
Car radio will only work when the car is powered on, the radio will turn off when the car is off.
Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4
(WIP Visuals)