239,339 Commits over 3,837 Days - 2.60cph!

5 Months Ago
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5 Months Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
5 Months Ago
merge from main
5 Months Ago
fix one more case where audiosource spread could be end up being set incorrectly
5 Months Ago
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5 Months Ago
Fix typos and get bindless cookeies on shader, m_lightCookie is just a standard HRenderTexture now
5 Months Ago
Bunch of boilerplate code for weapons/attachment points
5 Months Ago
holosight about 15% thicker and a bit more rounded
5 Months Ago
Add standalone M4 magazine vmdl
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
5 Months Ago
Fix wireframe toolbar button not setting checked state
5 Months Ago
Remove all references to lightcookiemanager, add Texture2D GetLightCookieTexture() to lightbinner
5 Months Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size Limit certain old addon whitelist entries to old addons only Added "resource/overviews/*.txt" to BSP whitelist Added sv_npc_full_pvs_checks (Default to 1) Change "Filter" label on console to better represent what it does Make sure CL Lua entities are initialized before processing net messages
5 Months Ago
S2P again
5 Months Ago
Post merge and fixed some speedtree import issues with LODs and wind
5 Months Ago
player update. edited 3p revolver animations naming
5 Months Ago
Remove ilightcookieutils, cookieslice, etc
5 Months Ago
handcuffs wm vm and material
5 Months Ago
Terrain: use bindless textures Terrain: use roughness from normal alpha
5 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
5 Months Ago
Updated tiger textures and materials
5 Months Ago
Remove now unused m_bNeedsRender
5 Months Ago
placeholder model and icon
5 Months Ago
Update shaders Sort envmaps by priority
5 Months Ago
Merge main
5 Months Ago
Removed unneeded print outs
5 Months Ago
player update. exported and set up 3p m249 weapon anim set
5 Months Ago
5 Months Ago
Basic test for async in expression graphs
5 Months Ago
Fix music player spectrum returning 512 samples when only 256 is being used
5 Months Ago
Baseline, added new prefabs and placeholder assets
5 Months Ago
Remove remainder of CPU-driven code for cubemaps, rename indooroutdoorlevel to just renderpriority
5 Months Ago
code cleanup, improve comments
5 Months Ago
Stop sounds on sound asset reload
5 Months Ago
Failing test for expression graph using async Use a dummy Signal type for all signal parameters
5 Months Ago
subtracting 96655 - reduced SAR aimcone and tightened up fire animation
5 Months Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
5 Months Ago
Layout change missed moving these two files
5 Months Ago
added skybox_overcast_02
5 Months Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
5 Months Ago
Achievement system progress
5 Months Ago
merge from external_holdtobuild
5 Months Ago
Disable frustum shadow map culling using volume cullers, the view we render for the shadow is already doing frustum culling so I'm not fully sure if this is doing anything, on CS2 it seems to only be used for barn light shadows anyway ( And with an explicit illumination bounds OOB )? Fixes shadow flickering on props
5 Months Ago
merge from main
5 Months Ago
Fixed FSD-overrun-toy physics mesh & Reduced its size WIP net channel processing time limits
5 Months Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
5 Months Ago
merge from qol_auth_friends_tc
5 Months Ago
merge from fix_enqueue_pings_nre