249,454 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Create new property on handle added Rotation track
5 Months Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles
5 Months Ago
manifest
5 Months Ago
Set DisconnectCleanupTime to 120
5 Months Ago
Cleanup
5 Months Ago
fix normal not being correct
5 Months Ago
Some logs
5 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
5 Months Ago
ImmediateTransition inspector tweaks
5 Months Ago
Experimenting with transitions
5 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
5 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
5 Months Ago
Terrain:GetHeight() multiplies by heightscale
5 Months Ago
Remove debug log
5 Months Ago
Comment this out for now
5 Months Ago
Update Test_weapon_skin_1.vmat
5 Months Ago
skin shader test assets
5 Months Ago
Remove debugging - fix spike when flushing pending updates
5 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
5 Months Ago
Remove OpenVDB for TinyVDBIO instead (jesus christ), use latest version of NanoVDB, clean it all up, don't use glue, make all bridge between native in a def file
5 Months Ago
Fix flags
5 Months Ago
More debug
5 Months Ago
Debugging
5 Months Ago
▄█▄▊█, ▍▍▆▉▆▊▆▉▊
5 Months Ago
Temporary shadow fix for sprite_2d shader
5 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
5 Months Ago
Various minor optimizations
5 Months Ago
Release all Editor Shortcuts when toggling Play Mode
5 Months Ago
Soundtrack toggles
5 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
5 Months Ago
Merge from radtown_redux
5 Months Ago
Merge from OceanWreckBuoy
5 Months Ago
Merge from legacy_wood_log_pile
5 Months Ago
Merge from Underwater_divesites
5 Months Ago
Merge from temperate_cliff_rework
5 Months Ago
Don't use state object transform for editor position Get rid of delays in random transitions
5 Months Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
5 Months Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
5 Months Ago
manifest
5 Months Ago
prepared prefab on wood pile
5 Months Ago
5 Months Ago
++
5 Months Ago
Force rebuild UI layout when adding new alarms
5 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
5 Months Ago
Initial commit
5 Months Ago
wood log pile asset and node prep for procmap
5 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
5 Months Ago
Allow lightweights entity components to handle RPCs
5 Months Ago
weapon vmdl cleanup
5 Months Ago
Create lightweight components that don't have the overhead of unity components