239,327 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Editor mat updates
5 Months Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
5 Months Ago
viewmodel thin attachment
5 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
5 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
5 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
5 Months Ago
reduced SAR aimcone and tightened up fire animation
5 Months Ago
reduced SAP aimcone
5 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
5 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
5 Months Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
5 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
5 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
5 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
5 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
5 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
5 Months Ago
all wooden posts in gibs
5 Months Ago
update double cover gibs
5 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
5 Months Ago
Ensured is localised setup for shopkeepers
5 Months Ago
gibs model for wood barricade
5 Months Ago
Don't bother doing grabby input stuff if proxy Remove unused component, cleanup
5 Months Ago
Add NetworkManager
5 Months Ago
look at mouse
5 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
5 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
5 Months Ago
More items
5 Months Ago
Initial commit
5 Months Ago
Fix NRE in Analytics.OnItemDespawn()
5 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
5 Months Ago
initial commit w/ placeholder scenes
5 Months Ago
make default floor height 96 for grid tool, more work on tutorial scene
5 Months Ago
Vision marker setup
5 Months Ago
clean up and organise items
5 Months Ago
Clean up old items Clean up logs copy material overrides Merge branch 'main' of sbox-unicycle-frenzy
5 Months Ago
add direction indicator to track pieces, start on tutorial scene
5 Months Ago
Fix NRE in ServerListManager.EnqueuePings()
5 Months Ago
Ramdon lighting files
5 Months Ago
S2P - got all vending machines translations working apart from shopkeepers
5 Months Ago
backup
5 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
5 Months Ago
merge from 96514
5 Months Ago
Don't allow dead players to transfer servers
5 Months Ago
add box collider, course timer, and sounds to player prefab
5 Months Ago
updated wooden barricade covers to be double size
5 Months Ago
Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console.
5 Months Ago
Component editor
5 Months Ago
Fix modded tag on client not working with new compressed tags
5 Months Ago
Fixed problem that would corrupt database!
5 Months Ago
Tiger asset, textures and material setup