238,093 Commits over 3,837 Days - 2.59cph!
Fixed another possible distance check which could be locking an orbit state
Removed some extra debugs that should've been hidden
Fixed possible way to stay fixed in orbit state
merge from toolcupboard_retroskin
restoring
95196 merge from toolcupboard_retroskin
Coin cmd
spawn chance float
Make all LODs on cranes dynamic
S2P both harbors
Merge from save248/crane_lods
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched
Reimplement LODs on all renderers on both cranes, updated decals
Fix minigun backpack visual not being removed if player drops minigun item
Add some null checks around lipsync processing
StateTransitionDelegate returns a bool (to permit a transition)
StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
Fix LockCursorToCanvas on monitors with different DPI
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Add ability to click a connection and edit its transition via actiongraph
Use string lists in ImpactEffectData
Fix music player seek not working before audio has chance to start playing
subtracting
95196 merge from toolcupboard_retroskin - build compile
merge from /main/io_entity_snapping/fixes/2
merge from storagemonitor_deployguide_fix
merge from toolcupboard_retroskin
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Decaying pulse, making sure block count texts won't overflow when >100
Code cleanup, moved screens update to invokes
Fixed screen showing not authorised state after logging out
Restored disabled login screen gameobject
Merged main into toolcupboard_retroskin
retro tool cupboard sounds
cargo ship harbor docking/crane/container sounds
Leaderboard backup, run #
10683
Add lipsync component for sound components
Merge patrol heli revision
Fixed bug causing strafe to be locked waiting for rotation
Fixed some napalm bugs
Move further on flee
Orbit strafe now supports napalm
Fixed bug that could cause heli to be aggro'd after death
Fixed crazy flee height
Made rocket aimcone a bit less crazy
Swapped a distance check to distance 2d
Update Crowdin code to call the current version of the APIs because v1 is gone now
reduced orbit strafe distance