248,600 Commits over 3,928 Days - 2.64cph!
v_trenchknife: added "weapon" bodygroup (set to 1 to hide)
v_mp9bayonet: added weapon_root bone for v_trenchknife compatibility
Travelling Vendor -> Main
Fixed some things like the dive suit clipping in first-person view
Greatly reduced target detection range
Minor code cleanup
Added convar to have the vendor destroy buildings. Disabled by default.
Increased push box size
Speculative NRE fix in MonitorLoopingGesture
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
merge from runtime_profling_presets -> main
Fix runtime profiling not turning off performance tracking when profiling is off
New convar to set profiling level preset to the most common settings
0 = off
1 = basic stats (frametime, total entities spawned/killed, lag spikes)
2 = all tracking
Can enable/disable profiling modules with convars after `runtime_profiling` is enabled
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Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
Increased pedal bike sprint time from 4s to 5s
Adjusted pedal bike world collider
Tuned down and clamped crash ragdoll force
Created PlayerHud component from GameHud and added chat support (bubbles beneath each player)
Playtest Balancing
Merge Travelling Vendor -> Main
Changed icon to green one
Increased icon size
disable ambeint sounds on travelling vendor turrets
merge from runtime_profiling_double_physics -> main
Fix physics stats being doubled on every frame FixedUpdate runs
Terrain can import splatmap from png, tga, jpg, psd
Hint Notification SFX
Coin SFX
Added weighted bar to the top of the screen to show who's currently ahead
Made Cell colours more vibrant
Game End State
Split BugListHud into SidePanel and BugList
Revealing a cell has a chance to drop coins
Apply angular damping to rock as well
Created ResultsHud + Some various polish and bugfixes
Merge Travelling Vendor -> Main
DirectlyMountable check in force mount
Fix shadow bias with new Reverse-Z shadow compatibility
Don't show the timed dismount UI if we're restrained
Fix SSAO with Reverse-Z
Update shaders with new Reverse-Z shadow compatibility
Fix shadow bias with new Reverse-Z shadow compatibility
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
Fix typos
Rocks properly detect when they have come to a complete stop
Make BroadcastHit an Authority call
Apply friction to rocks once they've hit the ground
Added "Place Bugs For Me" button
Basic Hint System. Give hints for the different revealed cell colours.
merge from hood_and_cuffs
Simplify scene ref gizmos, fix leak when closing scene
Fix shaky pinch zoom
Fix map position changing at the end of a pinch zoom
Possible fix for crash when removing cameras/devices
Few small fixes trying to get the map markers to stop shifting around
Maybe fix map markers shifting around?
Revert "Maybe fix map markers shifting around?"
This reverts commit 07139186a869d2c5118eb4617cca0a10d984efd7.
Probably actually fix markers shifting around
Merge branch 'master' into release
Revert "Maybe fix map markers shifting around?"
This reverts commit 07139186a869d2c5118eb4617cca0a10d984efd7.
Probably actually fix markers shifting around
Moved turrets closer to the vendor centre
Added random engine backfires
Maybe fix map markers shifting around?
Tweaked acceleration reduction when taking damage