243,524 Commits over 3,898 Days - 2.60cph!

6 Months Ago
merge from main -> analytics_server_profiling
6 Months Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
6 Months Ago
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6 Months Ago
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6 Months Ago
Speed gizmo gradient
6 Months Ago
Trace movement 0.5 units off the ground to avoid getting stuck
6 Months Ago
Move history gizmos https://files.facepunch.com/ziks/2024-05-19/sbox-dev_IeWUbs4lJv.png Use sphere traces for movement
6 Months Ago
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6 Months Ago
Do an initial clear initialization on FindOrCreateFrameBufferScratchTexture to make sure the data is not garbage, should fix SSR accumulation artifacts specially on multiview UI-only clears should respect if ( r_ui.GetBool() ) as also per sbox/issues/1575 , will check to make this a clear layer rather than a render layer
6 Months Ago
Compile fix
6 Months Ago
Fix compile warning
6 Months Ago
Cleanup header bar
6 Months Ago
Grid based detection
6 Months Ago
Don't html encode comments
6 Months Ago
Add this function back, someone was using it
6 Months Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
6 Months Ago
Delete ILobby Add softsplit.donut to codearchive test
6 Months Ago
Leaderboard backup, run #11874
6 Months Ago
Use intermediary texture to avoid collision in filtering generated cubemaps, this should fix the cubemap corruption in certain hardware
6 Months Ago
S2P Launch site
6 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
6 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
6 Months Ago
List libraries on front page Put reviews on their own page Hide empty namespaces in api/all Basic api search
6 Months Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
6 Months Ago
Fix ticket booth windows going opaque past 60m
6 Months Ago
Fix pillar in front of triple boost building being culled past 75m
6 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
6 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
6 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
6 Months Ago
beard adjustments / fixes
6 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
6 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
6 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
6 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
6 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
6 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
6 Months Ago
shield vfx sfx etc
6 Months Ago
Leaderboard backup, run #11850
6 Months Ago
We could actually interpolate the body transforms on the client like this
6 Months Ago
Don't cache null types in AssetType.FromExtension. Fixes GameResource assets not appearing in projects that use libraries. Fixes Facepunch/sbox-issues#5498
6 Months Ago
Configurable sensor range
6 Months Ago
We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders
6 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias
6 Months Ago
Graphics.PrepareTextureForUse -> Texture.MarkUsed (Doesn't need a graphics context now) Terrain marks all its textures as used for streaming - this could be done more intelligently in the future with certain regions only using certain textures Fix sbuffer packing Fix errors TerrainMaterialEditor autofills _normal _rough etc etc Basic height blend https://files.facepunch.com/matt/1b1711b1/sbox-dev_0JNrWPuC9N.png
6 Months Ago
Clear any old slack levels when poolin a new a wire
6 Months Ago
Fix translucency being fucked on S_MODE_DEPTH without MSAA enabled, make depth fast path actually be faster on it, we don't have coverage to alpha without MSAA so we need to do this manually on vulkan, reference this for sbox/issues/1543 as well https://files.facepunch.com/sampavlovic/1b1711b1/Untitled2.png
6 Months Ago
reapplied lantern fixes
6 Months Ago
latest blunderbus viewmodel anims export
6 Months Ago
add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views
6 Months Ago
Detect nearby explosive ammo hits