248,600 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Merge from main
6 Months Ago
Missed codegen!
6 Months Ago
Codegen woops!
6 Months Ago
v_trenchknife: added "weapon" bodygroup (set to 1 to hide) v_mp9bayonet: added weapon_root bone for v_trenchknife compatibility
6 Months Ago
Travelling Vendor -> Main
6 Months Ago
Fixed some things like the dive suit clipping in first-person view
6 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
6 Months Ago
Speculative NRE fix in MonitorLoopingGesture
6 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
6 Months Ago
merge from runtime_profling_presets -> main
6 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
6 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
6 Months Ago
6 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
6 Months Ago
Merge main -> Bikes
6 Months Ago
Merge Bikes -> main
6 Months Ago
Increased pedal bike sprint time from 4s to 5s
6 Months Ago
Adjusted pedal bike world collider
6 Months Ago
Tuned down and clamped crash ragdoll force
6 Months Ago
Created PlayerHud component from GameHud and added chat support (bubbles beneath each player) Playtest Balancing
6 Months Ago
Merge Travelling Vendor -> Main
6 Months Ago
Changed icon to green one Increased icon size
6 Months Ago
Null check
6 Months Ago
disable ambeint sounds on travelling vendor turrets
6 Months Ago
backfire sound
6 Months Ago
Force mount vis changes
6 Months Ago
merge from runtime_profiling_double_physics -> main
6 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
6 Months Ago
Terrain can import splatmap from png, tga, jpg, psd
6 Months Ago
Hint Notification SFX Coin SFX Added weighted bar to the top of the screen to show who's currently ahead Made Cell colours more vibrant Game End State Split BugListHud into SidePanel and BugList Revealing a cell has a chance to drop coins Apply angular damping to rock as well Created ResultsHud + Some various polish and bugfixes
6 Months Ago
Merge Travelling Vendor -> Main
6 Months Ago
DirectlyMountable check in force mount
6 Months Ago
Fix shadow bias with new Reverse-Z shadow compatibility
6 Months Ago
Merge from main
6 Months Ago
Don't show the timed dismount UI if we're restrained
6 Months Ago
Fix SSAO with Reverse-Z Update shaders with new Reverse-Z shadow compatibility Fix shadow bias with new Reverse-Z shadow compatibility
6 Months Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
6 Months Ago
Fix typos Rocks properly detect when they have come to a complete stop Make BroadcastHit an Authority call Apply friction to rocks once they've hit the ground Added "Place Bugs For Me" button Basic Hint System. Give hints for the different revealed cell colours.
6 Months Ago
merge from hood_and_cuffs
6 Months Ago
Merge from main
6 Months Ago
Simplify scene ref gizmos, fix leak when closing scene
6 Months Ago
block middle
6 Months Ago
Fix shaky pinch zoom Fix map position changing at the end of a pinch zoom Possible fix for crash when removing cameras/devices Few small fixes trying to get the map markers to stop shifting around Maybe fix map markers shifting around? Revert "Maybe fix map markers shifting around?" This reverts commit 07139186a869d2c5118eb4617cca0a10d984efd7. Probably actually fix markers shifting around Merge branch 'master' into release
6 Months Ago
Revert "Maybe fix map markers shifting around?" This reverts commit 07139186a869d2c5118eb4617cca0a10d984efd7. Probably actually fix markers shifting around
6 Months Ago
Moved turrets closer to the vendor centre
6 Months Ago
Added random engine backfires
6 Months Ago
Maybe fix map markers shifting around?
6 Months Ago
Add BindingSurface.Node
6 Months Ago
6 Months Ago
Tweaked acceleration reduction when taking damage