248,602 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Regen
6 Months Ago
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6 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
6 Months Ago
Test map prefab fix
6 Months Ago
Manifest, fix missing content
6 Months Ago
Merge main -> Bikes
6 Months Ago
Add algorithmVersion to vtex crc if GGXCubeMapBlur Increment sky shader version, forces material rebuild, which forces a texture rebuild
6 Months Ago
improved collision responses to be resolved positionally without adding velocity into the system
6 Months Ago
Add cl_drawhud cmd
6 Months Ago
Rename bayonet files
6 Months Ago
Retakes: bombsite A spawns
6 Months Ago
Force upload bayonet prefab
6 Months Ago
Update fog.cubemap.scene Update cubemap.dynamic.scene
6 Months Ago
Add dev commands to copy player pos / angle as a spawn point https://files.facepunch.com/ziks/2024-07-03/sbox-dev_7p70uUaijR.mp4
6 Months Ago
Teams can define their own default equipment
6 Months Ago
Fix exception Weapon lab Weapon lab updates Create muzzle.prefab Create ParticleLineRenderer.cs
6 Months Ago
Add knife (M9 bayonet variant)
6 Months Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
6 Months Ago
soundscape in menu
6 Months Ago
Menu Scene super basic menu
6 Months Ago
Merge Bikes -> main
6 Months Ago
Increased bike player death thresholds
6 Months Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
6 Months Ago
toned trike AO down
6 Months Ago
Cursors
6 Months Ago
radtown redux S2P
6 Months Ago
set dressing progress backup
6 Months Ago
merge from main
6 Months Ago
better lod distances for turret cctv and turret base
6 Months Ago
Prisoner hood removes compass UI
6 Months Ago
Fix trike rear section not being in the LOD Group and therefore showing all LOD levels at once
6 Months Ago
Pushing a player causes the player 5 damage. If a player is doing the minigame when pushed, their minigame is interrupted (any progress made during this attempt is discarded) and the item is repaired, with max condition loss. Progress between attempts is still maintained when not interrupted by a push.
6 Months Ago
restored upper floor and lower floors set dressing in radhouse
6 Months Ago
subtracting 100283 Burst upgrade 1.8.15 -> 1.8.16, reapply next week
6 Months Ago
Pushing a handcuffed player now causes 5 damage to the handcuffed player. Added Handcuffs.restrainedPushDamage convar to control the damage.
6 Months Ago
Merge from hood_and_cuffs
6 Months Ago
Merge from main
6 Months Ago
Merge Bikes -> main
6 Months Ago
Merge from renderlod_hlod_fixes
6 Months Ago
Bigger colliders, don't clip into walls
6 Months Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
6 Months Ago
teacher tractor fortune cookie dolphin detective card locking genie
6 Months Ago
merge from fix_ping_estimation_dispose -> main
6 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
6 Months Ago
Merge Bikes -> main
6 Months Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
6 Months Ago
Prevent bikes rolling far away after a player jumps off, add drag
6 Months Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
6 Months Ago
Adjusted driver eye pos
6 Months Ago
Same fix for snowmobiles