248,635 Commits over 3,928 Days - 2.64cph!

6 Months Ago
map updates
6 Months Ago
Fixed DNumSlider reset to default via MMB not functioning correctly Entity.GetBodyGroups returns "empty" for submodels with no meshes Added Entity.GetFlexType ( id ) = string Returns model defined flex controller "type" or the group Added Color:Lerp( target, frac ) Small changes * Fix DForm description * DNumSlider.SetEnabled also affects its DLabel * Finger poser and Faceposer correctly rebuilds UI on loss of entity * DLabel.SetDark disables SetBright, and vice versa * DLabel.SetHighlight always overrides SetDark AND SetBright Added string.NiceName & use it for bodygroup names It converts "names_likeThis" to "Names like This". There have been multiple implementation in the base game, which are not all using the same function. IMaterial:GetColor returns an actual Color Disabled DLabel has faded out colors Fixed file.AsyncRead erroring after Lua shutdown Faceposer flex groups The groups are defined by the models themselves. https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg
6 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
6 Months Ago
Merge from runtime_profiling_update_markers -> main
6 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
6 Months Ago
tdm map added more spawns added minimap Merge branch 'main' of sbox-hc1
6 Months Ago
Added wallpaper conditional models to all stones building block prefabs
6 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
6 Months Ago
Set last wounded start time when handcuffs are broken out of
6 Months Ago
WIP water Ditto
6 Months Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
6 Months Ago
Fix voices showing up for disconnected players
6 Months Ago
Merge from main
6 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
6 Months Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
6 Months Ago
Fix news editor bugs
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
feedback for the license plates. reworked composition in storage warehouse.
6 Months Ago
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6 Months Ago
Moved asset.party to sbox.game
6 Months Ago
refinery map bake
6 Months Ago
Fixed Normal Scale display in inspector
6 Months Ago
Fixed texture tiling/offset not working (deferred decal shader)
6 Months Ago
Add back offline mode support
6 Months Ago
vm_screen atlassed emissive
6 Months Ago
Clear ragdolls at a sane time on cash grab too
6 Months Ago
Add gamerule for defining what we do with player ragdolls
6 Months Ago
Style tweaks Rss + cleanups
6 Months Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
6 Months Ago
emissive tweaks. less ring around the indicators
6 Months Ago
More utils tidying
6 Months Ago
merge from doorcontroller_fixes
6 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
6 Months Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
6 Months Ago
Added normal scaling to deferred decal shader
6 Months Ago
Increase indicator speed
6 Months Ago
radtown redux set dressing progress backup
6 Months Ago
Tidy player/state GameUtils and usage
6 Months Ago
Can view s&box team news posts at normal URL Link to platform news
6 Months Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
6 Months Ago
Reduce base dry fire delay
6 Months Ago
merge from main
6 Months Ago
Only use supported game modes in our map pool, instead of all of them
6 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
6 Months Ago
updated unique textures
6 Months Ago
Flipped indicators
6 Months Ago
Removed doublers
6 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
6 Months Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader