193,999 Commits over 4,079 Days - 1.98cph!

9 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
9 Months Ago
Merge from world_update_2
9 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
9 Months Ago
Fixed link to commits.facepunch.com on beta branches Removing point_spotlight will now also remove entities it created Fixed vbsp.exe disabling -v flag if -verboseentities is not set Output identifying string to map/model compile tool startup So you know the studiomdl/vbsp/vvis/vrad are from gmod VVIS/VBSP automatically tries to find gameinfo.txt if path not given
9 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
9 Months Ago
world_update_2 -> aux2 (again)
9 Months Ago
Streamlined legacy woodpile material setup
9 Months Ago
Phrase update
9 Months Ago
merge from arabic
9 Months Ago
Restored "Player Slots" label in server browser filtering
9 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
9 Months Ago
world_update_2 -> Aux2
9 Months Ago
Added shark spawner to all divesites
9 Months Ago
Prevent building on legacy wood pile
9 Months Ago
Restored inventory "Skins" label position
9 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
9 Months Ago
Reduced UI options labels min size so long strings can fit
9 Months Ago
DecorSwim fixes
9 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
9 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
9 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
9 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
9 Months Ago
merge from main
9 Months Ago
re-applied 103433 and fixed font merge issues
9 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
9 Months Ago
Add distance check option enum to entity query
9 Months Ago
Add profile markers to FSM
9 Months Ago
Add missing profile markers
9 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
9 Months Ago
Merge from main
9 Months Ago
substracted 103433 (fonts are bricked for some reasons)
9 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
9 Months Ago
merge from arabic
9 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
9 Months Ago
Various improvements to the legacy text finder window
9 Months Ago
Have wolves use brains queries instead of entity queries
9 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
9 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
9 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
9 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
9 Months Ago
Converted crafting menu texts to RustText
9 Months Ago
added 4k cinematic textures for HCR
9 Months Ago
removed HCR cinematic textures
9 Months Ago
Fix missing using statement on server
9 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
9 Months Ago
cinematic 4k textures for HCR
9 Months Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
9 Months Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
9 Months Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
9 Months Ago
Don't show map marker for water well NPC