243,620 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)
6 Months Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
6 Months Ago
Fixed WireColorSettings scriptables loading
6 Months Ago
Holy... have I done it?
6 Months Ago
additive_fire FX for incendiary ammo impacts
6 Months Ago
networking fixes, etc healthpack spitter enemy bullet
6 Months Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
added soil_a material
6 Months Ago
correcting file directory for chipboard_a
6 Months Ago
merge from horse_fixes
6 Months Ago
added r_prop bone to mask on 3p blunderbus anims
6 Months Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
6 Months Ago
merge from default_vendorname_translation
6 Months Ago
merge from io_ui_powervalues_fix
6 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
Twitch Drop garage door
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
6 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
6 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
6 Months Ago
merge from /electricity_power_fixes/2/doorcontroller
6 Months Ago
merge from fix_muzzle_boost_burst_slower
6 Months Ago
Make editor startup with missing components more unlikely (but not totally fixed)
6 Months Ago
Add twitch drops skins to scene
6 Months Ago
Update template .gitignore to capture exclusion directories for Libraries
6 Months Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
6 Months Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
6 Months Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
6 Months Ago
Restore play mode toggle shortcut while focusing the game viewport
6 Months Ago
Filesystem Cleanup
6 Months Ago
Merge from PlayerRigUpdate
6 Months Ago
Update player controller from main
6 Months Ago
Cleaning compiler
6 Months Ago
merge from ghost_trees_fix
6 Months Ago
merge from clatterhat_fixes
6 Months Ago
merge from trainyard_glowbois
6 Months Ago
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6 Months Ago
merge from mlrs_mapfix
6 Months Ago
merge from fire_spread_fix
6 Months Ago
asmdef update
6 Months Ago
merge from PokerAllInFix
6 Months Ago
Leaderboard backup, run #11754
6 Months Ago
Merge from PlayerRigUpdate
6 Months Ago
Meta changes
6 Months Ago
Merge from PlayerRigUpdate
6 Months Ago
Merge from PlayerRigUpdate/2022_merge
6 Months Ago
Merge from main
6 Months Ago
Compile fixes