130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Croc will now start quite slow, and get more and more aggressive the more it's shot at
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add client events for disappear/reappear.
Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake.
Increase player movement speed reduction to 70% (but still much shorter duration)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed seismic senor and electric heater volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from quality_level_squash: Remove all quality levels but one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed infinite loop with removing world decals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Attempts to stop boomerang flipping mid way through its flight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fuel generator has an exhaust FX when active.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revamped heater and fixed mipmap light bleed.
Electric furnace doesn't spew embers.
Tesla coil shadow opt.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ItemContainer merge unfuckery
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix decals RTs when 0 decals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hammer model scale preview scaling bones multiple times
Unhide sv_hl2mp_weapon/item_respawn_time
Also made mp_weaponstay work for map spawned entities
Added prop_disable_distance_fade to console switches
Also made cheat convars be disabled if sv_cheats=0
HTTP calls the fail function with -disablehttp
Fixed ep2 props overriding hl2 content unintentionally
Updated a bunch of HL2 map icons
To better represent the areas on them/be more recognizable and less dark
Touch up episodic icons as well
Added missing TF2 map icons
console quick switch adjustments
Having cheat cvars be disabled is annoying, since they still work in singleplayer
Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
 
                
                
                
                
                
             
         
        
            
            
            
                
                auto-set file prefix from prefab name
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from respawn_changes -> softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                account for alpha tested overlays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Description update for all 'Construction' items.
 
                
                
                
                
                
             
         
        
            
            
            
                
                security gate fixes. lods, collision, prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Container corpse now retains skins, gibs are skinned as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AO map for Wood Storage Box
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Setup player speed modifier limits.
Fix some wip modifier limit code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much cleaner move towards. Just update and delta time rather than fixed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on client prediction. Going simple to begin with: custom extrapolation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boxes, furnace and locker gibs not being skinned when spawned
Added locker corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add new NegativeEffects modifier source type.
Add separate vitals display panel for active negative effects.
Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers.
Reduce snake reposition transition time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Massively reduce snake bit slow duration.
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported all tiger animations after skeleton namespace update
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix a merge issue causing double modifier modifications
 
                
                
                
                
                
             
         
        
            
            
            
                
                renaming tiger bones to correct namespace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server compile fix for upload_icons_range merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                final dart 
radiation dart 
viewmodel and worldmodel 
viewmodel and other prefabs updated including new icon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove all quality levels except one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from players_cmd_clean
- Removes obsolete columns
Tests: ran the command in a local editor session
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: restore server ifdefs
Tests: compiled in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove obsolete columns from players cmd
- Also rewrote it using the new API
Tests: ran in a local session in editor, tested both text and json versions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimentations with forced drop off at ends as well as 0 scan range and radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AO map to LR300 Rifle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added electric furnace corpse
Container corpse creator tool now set the ingredient to half the original craft
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from profiling_improvements
Tests: took a snapshot in editor