254,389 Commits over 3,990 Days - 2.66cph!
Set Orphaned Mode on the Cue to Host
Do the same for other runtime spawned network objects
Introduce a few metal nodes to the worldgen
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
Reduced duck detection height a lot
Redo bothy feature, spawn a prefab with a flattening area
Crafted items will try to go to the hotbar first, and then try to craft into the overflow container
Adjust imported drone vmdl, fixed drone size/orientation
Fixed text size in settings, worlds page
Validate against a null biome?
Fix somehow having multiple players for one connection
Disconnect from server when quitting to main menu
Shrink the world back down again, remote clients are choking hard, so let's do networking properly first before doing this, version++
Add basic Server List page to Main Menu
Backport some more gpu profiling for scenesystem
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view
VoxelWorldState.CurrentVersion++
Up the world size as a test
Show outdated worlds with a red background
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
Leaderboard backup, run #
13252
Shadow maps were stripped out for testing, readded
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Optimized some texture settings.
Reload FX.
Moved port coords for reload FX.
Expose Screen Space Shadows as a parameter for Directional Light
SSR uses our generic ScreenSpaceTrace methods 🙏
Correct curve for static_overlay custom fog blending for fog HDR values above 1.0f
https://files.facepunch.com/sam/1b1611b1/pl0WF6eu5Q.png
Delete MyComponent.cs
Add basic settings menu with audio sliders that save/load
Fixed world save id being wrong when loading a world
Player position persistence
Hopefully fix HighlightSelectBlock NRE
Can now hold right click to place 3d rect of blocks
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Adjusted IO counter to look better.
Should also be converted to TMP SDF to look less blocky.
Added back in pouch/satchel constraints (got nuked somehow)
adjusted reload animation timings to eliminate a few dead frames before you can fire
Possible improvement for the superscaled impact sparks.
Fallback carriable is more effective against wood
Fix not having punch animations in published build on new character
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil
Added Stone Shovel and Stone Sword
Fix Character Select Modal not working on first startup
Fix Shovel and Sword positioning
Don't show BuildingOverlay over the Inventory
Melee Weapons use durability when hitting the world
Fix MeleeWeapon not hitting the correct block(s)