243,642 Commits over 3,898 Days - 2.60cph!

6 Months Ago
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6 Months Ago
▆█▇█▇▍▊▋▊▄█ ▌▋▆▉▊ (▇▆▋▉▆ ▊▇▍▄▇ ▆▊▅▊▅▄ ▍▋ █▌▆▆▆▍▆█▇▊ ▆▉██▅▄▅, ▄▍█▅▊▅█ ▇▄▋▄▉▄▌) █▌▍ ▋▋ █▅▄▋▇▌▇▊ ▊▉▌▌ █▅ █▅▅▉ ▊▌▊▌▌▅▆ ▅▌▆▋▋▊▉▊█▊▄▍, ▅▅▆▇█▋▋▅▍▊ █▊▊ ▇▇▆▍▄▉▆ ▌▉▆▍▄
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
Updated Small Rubbish Skip Materials and Textures
6 Months Ago
Use map times in pause menu
6 Months Ago
Updated tiger assets - lods and materials
6 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
6 Months Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
6 Months Ago
▊▇█▍▆▌▉▆▌█▇ ▇▌▊ ▊▇▇▍▉▌▇ ▍▅█▇▌▆ ▆▆▍▊▅▅▊ ▄▉ ██▄▍▌█▆▌▉▇▅▆█▅▇▌▌, ▄▋▋ ▆▍▉▇▊▆ ▍▌ ▌▅▆▆▉▅▌▍ ▍▉▄▌▊▇ ▍▄▋▍▌▅ ▊▋ ▇▅▌▇▆▉▍▊▇▉▉█▍█▅▌▋ ▇▆█▍▆▄ ▌▅▍ ▄▉▊ ▋█▌▆▅, ▋▄▇▆▌▇▄▆▆ █▇▅▇ ▉▌ ▍▆█ ▌▆▌▅▄▄▅▆█ █▄ ▊▅▊▆▌▊ (▄█ █▉▍▇▊▍▊ > ▉▍ ▊▉▊▊▉▄▄ ▍▇ ▊▄▇▅▉▌▉▆▊▇)
6 Months Ago
Some thread safety in ModifyChunksAsyncImpl (#27)
6 Months Ago
Merged main into wiretool_fixes2
6 Months Ago
Can build vphysics now No 64bit builds though, not shipping actual builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Create Build-GameProjectsPhysics.bat Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes
6 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
6 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Wrapped method resume will get async keyword when wrapped method has it Fix tests Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855 Rigidbody interpolation mode (def: Interpolate)
6 Months Ago
▍▇▉█▄▋█▋ ▍▌▅ ▍▄▍▋ ▍█▉ ▇▅█▅▍▄▋▇▅ ▍▇ ▇▄▇▇█▉▅ ▊▊ ▌▍█▉ ▆▄▌▅ ▋▅▌ ▆▉▋▋▊▇▋▇▉ ▋▋▉█'▇ ▊▌▌▉▊█▉▆ ▋▋▇▊▌ ▌▍▅▉▊▄▅▅▌ (▇▊'▋▅ ▋▌▅▍ ▄█ ▍▅▊▅ ▄▊▄ ▋▆▍▋ ▍▇▍█▌ █▇▆▄▉▇ ▆▌▉▅)
6 Months Ago
setting up blunderbus 3rd person in unity
6 Months Ago
▍▋▅▄▅ ▍▉▋▋▅▊ ▇▋▍▇▋▊ ▇▆▇▅ ▊▊▇▉▄█▋▋▋▆▌▉▇: ▌▅▄▇█▌▍ ▍▅▌ ▋█▄▅▊▍▆▌▆▆, ▍▆▅▌█▄▉▌ ▍▍▌▌▌ ▇▄ ▆▊▆ ▌██ ▅▉▋▉▄▄▇▅▌██, ▉▇█▊▍ ▅▌▇▇▅▄▅▍ ▍▊▋ ▄█▆▄▍▌▋▋ ▊▇▆█▄ ▅▋▅▉▇▇█ ▌█▆█ █▉▅▇▅ ▇▌▊ █▇▆▊▉█ ▉▊▉▋▍ ▊▍█▇▅█▍▊ ▉▊▅ ▌▊▅▋ ▉▇▋█ ▊▆█▊▍▋ ▍▄▉▅▌▊▍▅
6 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
6 Months Ago
setting up blunderbus 3rd person in unity
6 Months Ago
Add benchmark script
6 Months Ago
Queued msgs test
6 Months Ago
master house backup
6 Months Ago
add system info to benchmark results
6 Months Ago
▆▊▆▉ ▄▌▇▅▌▉▉▍ ▌▆█▇▊▄
6 Months Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
6 Months Ago
Fix tests
6 Months Ago
More pause menu progress
6 Months Ago
Hack to ensure damage effect comes up
6 Months Ago
Wrapped method resume will get async keyword when wrapped method has it
6 Months Ago
- ▅▍▄▆ ▇▊▊▅▄▇▄▆▋▅ ▆▉▅▆ ▍▇█▉█▋ ▆▋▆▊▅▆ █▇▇▄▇▉▆█▆ (█▍▇▋▇▍▍▊▍) - ▇▆▋▍▌ ▉▇▊ ▉▆▍▉▇▄▄▌▌▋▌ ▋▌▊▇▊▄ █▇▄▋ ▄▌▆_▄▇▇▍█▉▉▋ ▋▋▄ ▍█▊_▅▍▇▌█▆▄▍▅▊▌ - ▅▌▇▅▆ ▌██▋█▍▋▄▇▇▅▅▍▅▊▇▆ █▇ █▊▍_▊▊▅▅▆▊▄▇ ▊▅▉█▌▉
6 Months Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
6 Months Ago
Strip roman candle client gameobjects from server
6 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Merge branch 'master' into networked-model-physics
6 Months Ago
Merge main
6 Months Ago
Merge main - fix conflicts
6 Months Ago
Merge main - fixed conflicts
6 Months Ago
Initial experiment with networked Model Physics
6 Months Ago
- ▍▉█▉▊ ▊▅▅▅█▆ ▍▆ ▄▊ ▉▋▇▋ ▆▇▉ ▄▍ █▉█▋▍▌ ▉▆▅▌▉▆▊▄▌▍▋▅ ▅█▋▍▌ - ▌▉▅▌▇▄▍ ▋█ ▉█▄▅▆ █▆▆▌▍ ▌█ ██▍▋█▌ █ ▆█▊▆▉ ▊▉▅'▋ ▍▅ ▆▅▅▅▊▅▍ ▋▋ ▇▍▌▉ ▌▄█▇▅▆▄ ▌▆▉▉▍▍▆▉
6 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount
6 Months Ago
added decal layer ID 1,2,3 to terrain material
6 Months Ago
merge from terrain-decal-fix
6 Months Ago
- ▇▅▍ ██▆▌▊█▉ ▉▄▌█▅█ ▊▆▉▆ ▋▇▆▆▍ ▇▅▊▉▋▊▍ ▅▋▌▍█▊▄▄▍▋▆▌ ▄▉▅▋▄▉▆▄▇, ▍▋▄▍▋█▄▅▆ ▄▋▌ ▉▍▄▊▅▍▄/▆▉▇▍▄▇/▅█▅ ▇▉▄▉▊▉▅▄▋ - ▄▋▅▍▍▊▊▉ ▍▉▉▅▅ ▍▉ ▅▌▌▊▋▍▉ ▉▄▍▋ ▋▄▅▆▍ ▋▄▌▄ ▆▍▆▉▊▆█ ▇▊▌▄▆▉▉ ▇▋ ▊▉▆▌▉▅▄▄▅▍▊
6 Months Ago
▌▌▆▆▍▇█ ▅▇▅ ▋▆▅▌█▌▆▊▉ ▌▉▄▄▌ ▌▋▆▍▇ ▍▇ ▋▋▋█▍ ▊▍▌▉▅█▊ ▋▉ ▊▌▋▍ ▇▅▊'▊ ▋▉ ▋▋▇▇ ▆▅ █▌▇ ▌▄▉███▅
6 Months Ago
▆▉▉▄▉ ▉▍▊▆ ▌▄▉█▇▋▆_▌▍▉▉█▌▌▉
6 Months Ago
merge from coffin_storageadaptor_fix
6 Months Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
6 Months Ago
merge from waterpurifier_guidemesh_fix
6 Months Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
6 Months Ago
merge from fix_recycler_resource_remainder
6 Months Ago
merge from hackcrate_fix