243,619 Commits over 3,898 Days - 2.60cph!
merge from optimize_sam_site
subtracting heli_global_bridge_client_fix - client compile
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merge from sleeping_death_info_safezone
merge from heli_global_bridge_client_fix
merge from quickmove_genetics
merge from map_perf_improvements2
merge from promote_leader_update
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
merge from favorites_cached
Fixed custom colored pie menu options not being colored properly
(the wire tool selected color was always grey instead of the actual color)
Changed GetHackableCrates over to just checking the child entities, and set to private
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Render target API (for swapchains)
Server+client compile fix
Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers
Entity:CreateBoneFollowers( table of bone names )
Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table
Bone follower support for AI and Nextbot SENTs
Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin )
Added a 3rd argument for PathFollower:Chase - cost function
Added NPC:Set/GetStepHeight
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More WireTool code cleanup and comments for future me
latest work in progress on master house
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
Pump events correctly
Track all session states, just convert directly from OpenXR to FPXR
Add Sandbox.Filesystem and Sandbox.Compiling
Fix unit tests not finding system assembly refs
Remove AddGameWithPackageBase test - this is no longer supported
Fix hotload fast path not using fast hotload
Cleaning compiler
Filesystem Cleanup
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
Make editor startup with missing components more unlikely (but not totally fixed)
Embed the framework ref dlls instead of having them loose in bin/ref/
Move compiler tests to Sandbox.Compiling.Test
Lets update the refs while we're here - v7.0.408
Merge pull request #1567 from Facepunch/compiler-project
Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
merge from fix_translation_default
Fixed saving issue with debug language
Set default debug language back to 0 - sorry!
Static library
Headless support
Example project
Support maps in ResourceStringControlWidget (local and cloud)
Prevent heli from crashing at quarry
Patrol points now take the height of the ground into consideration
Lets update the refs while we're here - v7.0.408
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
Embed the framework ref dlls instead of having them loose in bin/ref/
Move compiler tests to Sandbox.Compiling.Test
Patrol heli now drops flares when entering a flee. Should help give some player feedback
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled
Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states
Increased linger time when trying to retire and been damaged recently
wild grass billboards test files and setup
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GameTransform.FixedUpdateInterpolation (bool) (def: true)
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)