248,648 Commits over 3,928 Days - 2.64cph!

6 Months Ago
radtown redux set dressing progress backup
6 Months Ago
Tidy player/state GameUtils and usage
6 Months Ago
Can view s&box team news posts at normal URL Link to platform news
6 Months Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
6 Months Ago
Reduce base dry fire delay
6 Months Ago
merge from main
6 Months Ago
Only use supported game modes in our map pool, instead of all of them
6 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials
6 Months Ago
updated unique textures
6 Months Ago
Flipped indicators
6 Months Ago
Removed doublers
6 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
6 Months Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
6 Months Ago
Block movement server side too when downed and handcuffed
6 Months Ago
Travelling Vendor -> Main
6 Months Ago
Removed unused RendererLOD
6 Months Ago
Added null check on IsPositionClear - should prevent NRE's
6 Months Ago
Update main menu scene Temporary map selection system
6 Months Ago
T-side player Initial Model
6 Months Ago
Initial commit
6 Months Ago
Edit ladder volume on A Catwalk, it was too high
6 Months Ago
merge from wire_slacking/optimisations
6 Months Ago
map instance adds tags from object entry
6 Months Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
6 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
6 Months Ago
Hostile NPCs will attack anything that isn't a friend
6 Months Ago
Environment + Shader + Particle change
6 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
6 Months Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
6 Months Ago
merge from main
6 Months Ago
Rip out leaderboards page for now
6 Months Ago
Fixed slider control being positioned wrong
6 Months Ago
Fixed blocked door after crowbar pickup area Fixed not being able to change weapons/pick up new ones
6 Months Ago
Merge Bikes -> main
6 Months Ago
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo New map compile
6 Months Ago
Fix for first-time codegen
6 Months Ago
applied brake material colour changing across lods
6 Months Ago
Added damage masks for the pedal bikes
6 Months Ago
Console no longer errors when clicking on objects that can't be serialized. Resolves Facepunch/sbox-issues#5737
6 Months Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
6 Months Ago
better brake light and tail light colours
6 Months Ago
Codegen fixes
6 Months Ago
Basic events
6 Months Ago
unbroke the brakes
6 Months Ago
more map updates
6 Months Ago
twitch drops
6 Months Ago
Fix dev maps, assert when PlayerStatePrefab is not assigned
6 Months Ago
Don't try and do HUD when there's no pawn
6 Months Ago
Better handling for maps without full spawnpoint setup
6 Months Ago
Increased pitch stability val