248,648 Commits over 3,928 Days - 2.64cph!
radtown redux set dressing progress backup
Tidy player/state GameUtils and usage
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Fix PlayerState.Pawn not networking correctly, hud not showing
Reduce base dry fire delay
Only use supported game modes in our map pool, instead of all of them
Fixed IOEntity editor tool spawning wires with missing materials
Added buttons to Vehicle Light to allow them to be toggled in editor
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
Block movement server side too when downed and handcuffed
Travelling Vendor -> Main
Removed unused RendererLOD
Added null check on IsPositionClear - should prevent NRE's
Update main menu scene
Temporary map selection system
T-side player Initial Model
Edit ladder volume on A Catwalk, it was too high
merge from wire_slacking/optimisations
map instance adds tags from object entry
Fixed some wire parenting update issues when a single line is attached to multiple doors
set up left indicator - functions great other than going black when off. right indicator not working yet
Hostile NPCs will attack anything that isn't a friend
Environment + Shader + Particle change
Merge from travelling_vendor/dynamic_vendor_pricing
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
Rip out leaderboards page for now
Fixed slider control being positioned wrong
Fixed blocked door after crowbar pickup area
Fixed not being able to change weapons/pick up new ones
Fixed a couple of wonky collision meshes that were making it impossible to finish the demo
New map compile
Fix for first-time codegen
applied brake material colour changing across lods
Added damage masks for the pedal bikes
Console no longer errors when clicking on objects that can't be serialized. Resolves Facepunch/sbox-issues#5737
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
better brake light and tail light colours
Fix dev maps, assert when PlayerStatePrefab is not assigned
Don't try and do HUD when there's no pawn
Better handling for maps without full spawnpoint setup
Increased pitch stability val