243,647 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
6 Months Ago
merge from waterpurifier_guidemesh_fix
6 Months Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
6 Months Ago
merge from fix_recycler_resource_remainder
6 Months Ago
merge from hackcrate_fix
6 Months Ago
merge from item_pickup_condense
6 Months Ago
merge from shelves_barrel_placement_fix
6 Months Ago
merge from icethrone_collision_fix
6 Months Ago
Settings menu wip
6 Months Ago
AK47u vm camera anims
6 Months Ago
materials prep on masterhouse
6 Months Ago
Fov + Camerashake on perfect pedal
6 Months Ago
Legacy bow vm camera anim (copied from hunting bow)
6 Months Ago
Merge from main
6 Months Ago
Leaderboard backup, run #11730
6 Months Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
6 Months Ago
Merge from main
6 Months Ago
Possible fix for team member UI displaying incorrect values when spectating
6 Months Ago
Fixed poker tester GUI layout errors when no game is in progress
6 Months Ago
Use Present() which also has logic to handle swapchain size changes for widgets than HandlePendingSwapChainResize()
6 Months Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
6 Months Ago
Crude gestures source anim + projects files (from hackweek)
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Merge from main (right branch this time, lots of conflicts)
6 Months Ago
Merge from main
6 Months Ago
Cleanup on disconnect
6 Months Ago
Editing headers only
6 Months Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
6 Months Ago
Make the paths a little more transparent
6 Months Ago
Nexus ferry path stub, wont implement for this update
6 Months Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
6 Months Ago
Merge main -> Bikes
6 Months Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
6 Months Ago
Respawn players in lobby state too
6 Months Ago
Remove this logic
6 Months Ago
Fix shitty hack on RenderScene()
6 Months Ago
Use display name from connection Player dont collide with player (move helper will still collide)
6 Months Ago
Don't show full lobbies
6 Months Ago
Add time since last connect to prevent join spam for lobby Set launch mode to normal
6 Months Ago
Remove this log, add resources
6 Months Ago
Add post processing effects Better ragdoll + remove disease when time is up Implement Drop Random Bomb and Teleport disease effects Add break method but I think model needs updating break pieces Fixed a bunch of collision issues - pickups destroy when exploded Winner display fixes. Lobby state = paused
6 Months Ago
Clean up maze parameters Tweak held item animations
6 Months Ago
Fix scene mesh export not remapping face indices
6 Months Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
6 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
Fix unit tests not finding system assembly refs
6 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling
6 Months Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
6 Months Ago
Leaderboard backup, run #11706