254,393 Commits over 3,990 Days - 2.66cph!

6 Months Ago
World model
6 Months Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
6 Months Ago
Melee Weapons use durability when hitting the world
6 Months Ago
Fix MeleeWeapon not hitting the correct block(s)
6 Months Ago
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it. Update Stone Axe/Pickaxe to use proper models
6 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
6 Months Ago
Fix CraftingMenu sizing
6 Months Ago
SMG Crafting Recipe makes a bit more sense Balance DamagePerItem for rock node Fix rock resource being Wood type Add Stone Pickaxe Added Stone Axe
6 Months Ago
Added hold_R bone to sword.vmdl
6 Months Ago
Add placeholder audio for the wolf
6 Months Ago
merge from digitalclock
6 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
6 Months Ago
Temporarily removed explosion blur to error fix.
6 Months Ago
updated assetzoo removed errors from first lookdev scene
6 Months Ago
Move albedo chart to bottom right corner, make it scale more aggresively to not take away screen space Add button to toggle albedo chart https://files.facepunch.com/sampavlovic/1b1611b1/CkUDe1JWMc.png
6 Months Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
6 Months Ago
Fixes to normals and tiling on wallpapers
6 Months Ago
Missing file
6 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
6 Months Ago
FlattenGround: do bigger things first
6 Months Ago
FlattenGround tweaks
6 Months Ago
added rural_a building kit
6 Months Ago
Update Mining Laser Item Icon
6 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
6 Months Ago
First pass at implementing FlattenGroundComponent https://files.facepunch.com/ziks/2024-08-16/sbox-dev_nWg5BriXua.png https://files.facepunch.com/ziks/2024-08-16/sbox-dev_gZGfddKkMi.png
6 Months Ago
4x tunic bones test
6 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
6 Months Ago
Updated model for digital clock to close meshgap.
6 Months Ago
player update. setting up bows
6 Months Ago
Radioactive Water (missing manifest) -> World Update 2
6 Months Ago
Radioactive water reduces thirst rather than increasing it
6 Months Ago
Updated textures and model for digital clock
6 Months Ago
Radioactive Water -> World Update 2
6 Months Ago
Ensured radtown has correct lake setup
6 Months Ago
bothy phys shapes Merge branch 'main' of sbox-hc2
6 Months Ago
merge from fix_analytics_uploader_nre
6 Months Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
6 Months Ago
Fix bulk uploader NRE when no events are submitted
6 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
6 Months Ago
Backport scenesystem GPU profiling
6 Months Ago
Add 0% state for all trees
6 Months Ago
Merge world_update_2
6 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
6 Months Ago
added tree trunks Merge branch 'main' of sbox-hc2
6 Months Ago
mining laser texture update
6 Months Ago
more WIP
6 Months Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
6 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
6 Months Ago
divesite fixes