243,648 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Leaderboard backup, run #11706
6 Months Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
6 Months Ago
Leaderboard backup, run #11682
6 Months Ago
Code cleanup
6 Months Ago
Added more TreeLOD tests for bushes
6 Months Ago
Fixed seeker
6 Months Ago
Charger
6 Months Ago
Spawn objects facing random directions Seekers
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Network++
6 Months Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Network++
6 Months Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
6 Months Ago
Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves
6 Months Ago
AStar, add cycles during maze gen
6 Months Ago
Add LookAt component, pointing at the bouncing target
6 Months Ago
Fine tune ruleset, add more gems
6 Months Ago
Hook up bouncing target button too Fixed other buttons being broke
6 Months Ago
Use actiongraph to add a couple of buttons that control the target's distance
6 Months Ago
Hooked up first moving target
6 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
6 Months Ago
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6 Months Ago
Treasure, stacking, rework exiting
6 Months Ago
Add shooting range target mat
6 Months Ago
Merge from hackweek_combat_playground -> aux2
6 Months Ago
Overheating now causes food and hunger penalty instead of health loss
6 Months Ago
Clean up, move everything into OpenXR class
6 Months Ago
Protocol++
6 Months Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
6 Months Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
6 Months Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
6 Months Ago
Ensure scientists won't be targetted by heli
6 Months Ago
Compile fix
6 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
6 Months Ago
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6 Months Ago
Allow grenades & explosives to be modded
6 Months Ago
Protobuf
6 Months Ago
Workout bones and attachments on first set model
6 Months Ago
Only stop for bradley
6 Months Ago
hackweek codpiece files
6 Months Ago
Fixed vendor not restarting properly after stopping
6 Months Ago
FP.ArrayPool fixes to not return too small buffers
6 Months Ago
Optimize ReadFromStream(Stream, int) to not allocate because the length is known
6 Months Ago
Sidebar menu and links are now components
6 Months Ago
Desaturate when dead
6 Months Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
6 Months Ago
Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here.