134,712 Commits over 4,293 Days - 1.31cph!

11 Months Ago
Fixed entity building privilege cache reading as false negative, fixes shelter giving 0 building privilege
11 Months Ago
fix terrain paint layer shader error
11 Months Ago
optimise_fogoverlay -> crafting_update
11 Months Ago
Added profiling to the fog overlay
11 Months Ago
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid). It used to loop through every active smoke grenade on the map.
11 Months Ago
Optim: Allocate scratch buffer on the stack instead of thread local mem Perf tests showed same performance, so we can save on the global allocation Tests: ran editor on craggy
11 Months Ago
Added World Model FBX and Material for the Wheat, Rose, Orchid and Sunflower Seed World Models
11 Months Ago
Fix armour slot issue when reskinning certain items, which only showed up after item ownership merge (my bug - worked before the merge by luck)
11 Months Ago
bees -> crafting_update
11 Months Ago
Bees now die in the smoke of a smoke grenade
11 Months Ago
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11 Months Ago
bees -> bee_grenade2
11 Months Ago
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11 Months Ago
bamboo scaffold kit
11 Months Ago
Bee grenade base crafting pass
11 Months Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
11 Months Ago
Fixed bee grenade viewmodel scale
11 Months Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
11 Months Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
11 Months Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
11 Months Ago
merge from crafting_update
11 Months Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
11 Months Ago
Jungle ground plants progress / ferns and optimization
11 Months Ago
Force network update when heat source changes
11 Months Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
11 Months Ago
sound trigger volumes
11 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
11 Months Ago
heliconia billboards, prefabs, spawn prefabs
11 Months Ago
tiger attack ledge anim exported after vertical movement edits
11 Months Ago
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11 Months Ago
Manifest update
11 Months Ago
merge from main
11 Months Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
11 Months Ago
bees -> crafting_update
11 Months Ago
Setup Beehive item filters
11 Months Ago
Merge from cookingv2
11 Months Ago
Merge from bbq_rework
11 Months Ago
Client compile fix
11 Months Ago
Ensure deployed beehive can handle having a full inventory properly
11 Months Ago
merge from crafting_update/visual_cooking
11 Months Ago
Use property blocks when lerping food color
11 Months Ago
Prefab label
11 Months Ago
Fixed pickup
11 Months Ago
Fixed the fix 114920 Cooking lerp was not working anymore
11 Months Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
11 Months Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
11 Months Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
11 Months Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
11 Months Ago
bees -> crafting_update
11 Months Ago
Fixed not being able to shoot the bbq section