197,738 Commits over 4,140 Days - 1.99cph!

12 Months Ago
Merge from main
12 Months Ago
cherrypicking hood_and_cuffs branch fixes
12 Months Ago
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12 Months Ago
FX for broken road barrier.
12 Months Ago
Rotated one barrier a little bit to match access lights.
12 Months Ago
Lighting progress. Related new mats.
12 Months Ago
Merge from main
12 Months Ago
Unsaved changes/backups
12 Months Ago
Merge from monument_scenes -> aux1
12 Months Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
12 Months Ago
Remove MonumentScene tag from swamp cabins scene
12 Months Ago
Remapped prefabs
12 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
12 Months Ago
Add "MonumentScene" tag to all real monuments
12 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
12 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
12 Months Ago
Slight cleanup of code
12 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
12 Months Ago
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12 Months Ago
Disable Master build config for Mac
12 Months Ago
merge from main -> monument_scenes
12 Months Ago
merge from timeline_tools
12 Months Ago
merge from boogie_board_force_fix
12 Months Ago
merge from seismicsensor_reset_fix
12 Months Ago
merge from car_door_destroy_fixes
12 Months Ago
merge from HorseTerrainHoles
12 Months Ago
merge from bike
12 Months Ago
merge from fix_compressed_tags_official -> main
12 Months Ago
Put commas between each compressed tag to fix all issues parsing them
12 Months Ago
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12 Months Ago
merge from main -> biome_visuals_2
12 Months Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
12 Months Ago
Merge main
12 Months Ago
merge from native_memory_stream -> main
12 Months Ago
Remove command used for testing
12 Months Ago
Merge from main -> native_memory_stream
12 Months Ago
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12 Months Ago
Coastal rocks prefab tweaks
12 Months Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key
12 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
12 Months Ago
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12 Months Ago
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12 Months Ago
Setup Food Cache Colliders and LOD's
12 Months Ago
fix for 3p shaky legs when using grenade launcher
12 Months Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
12 Months Ago
Merge from hood_and_cuffs
12 Months Ago
Fix wolf class not being set to partial
12 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.