136,332 Commits over 4,293 Days - 1.32cph!

11 Months Ago
Frontier wall setup
11 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
11 Months Ago
Player seed updates
11 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
11 Months Ago
Merge from media_projects
11 Months Ago
Simplify active submesh data structure
11 Months Ago
HBHF tweak.
11 Months Ago
Facelifted the blocker family.
11 Months Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
11 Months Ago
Player seed updates
11 Months Ago
Player seed updates
11 Months Ago
spacedetected_log_fix -> main
11 Months Ago
Stop item container logs
11 Months Ago
Player seed updates
11 Months Ago
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Reduced eye textures to 512
11 Months Ago
Player seed updates
11 Months Ago
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Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
11 Months Ago
Removed prefab references from hair sets for now (disabling hair)
11 Months Ago
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11 Months Ago
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
11 Months Ago
Ragdoll NRE fix
11 Months Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
11 Months Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
11 Months Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
11 Months Ago
Regenerate manifest to fix error about tiger.population already existing
11 Months Ago
Code gen
11 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
11 Months Ago
clean up decal mesh collider
11 Months Ago
Eyelid skinning on more heads
11 Months Ago
Try bezier curves rather than fake physics and a dream
11 Months Ago
remove debug tex saving
11 Months Ago
mesh decal support in working order
11 Months Ago
Eyelid skinning on Male_G
11 Months Ago
Made eyelids children of eye bones
11 Months Ago
Replace other occurrences of hl2.exe in FactoryReset-GMod.bat Fix 2 recently added map icons not being 128x128 merge missed change for base gamemode (from a Pull Request)
11 Months Ago
Replace other occurrences of hl2.exe in FactoryReset-GMod.bat Fix 2 recently added map icons not being 128x128 merge missed change for base gamemode (from a Pull Request)
11 Months Ago
Better blink values
11 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
11 Months Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
11 Months Ago
cable gantry fixes, lods, collision and prefabs
11 Months Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
11 Months Ago
Merge community provided changes to JellyFish shader to do with $envmap Merged some more changes from `x86-64` for compile to work
11 Months Ago
Phrases update