254,385 Commits over 3,990 Days - 2.66cph!

8 Months Ago
Merge main -> Bikes
8 Months Ago
Vitals UI works for any pawn
8 Months Ago
When possessing a pawn, set its PlayerState
8 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
8 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
8 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
8 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
8 Months Ago
Work in progress Pawn refactor
8 Months Ago
Include hotspot coords in LoadCursorFromFile
8 Months Ago
Fix camera getting trashed on reset
8 Months Ago
Set some defaults on model renderer properties so we don't trash the component on reset
8 Months Ago
Fix NRE's in ITagSet
8 Months Ago
When the player right clicks a shipping container block while holding a spray can, select the last used spray colour in the pie menu by default instead of the colour of the shipping container block that the player right clicked on
8 Months Ago
Advanced Xmas lights can now be placed up to 200m in length and will not consume the item amount when used
8 Months Ago
Implement native loading of cursors from image ready for when we want to hook it up
8 Months Ago
Merge from main
8 Months Ago
ant bomb twins compass antenna card hp card hp on tooltip wizard turn start
8 Months Ago
HingeJoint.Angle is in degrees
8 Months Ago
Don't automatically add world tag to map collision, let the user decide that Add tags from gameobject to map instance collision Update map instance collision tags on tags change
8 Months Ago
Add some useful state getters to hinge joint (Angle, Axis, Speed)
8 Months Ago
Shadergraph: Allow custom file ext in texture nodes Shadergraph: Add Mod (%) node
8 Months Ago
Merge preprocess refactor -> monument_scenes
8 Months Ago
Refactor PrefabPreProcess to pass an options struct instead of `bool resetLocalTransform` - add options to turn each part of PreProcessing on and off - default to everything enabled - Scene2Scene will only run the stripping, not PreProcess() callbacks
8 Months Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
8 Months Ago
Brake light prefab tweaks/additions
8 Months Ago
Added the exhaust
8 Months Ago
Probably fixed all the remaining light issues. Untested yet.
8 Months Ago
Fixed vehicle light scripts not using the correct default values.
8 Months Ago
merge from protobuf_skip_default_fields -> aux1
8 Months Ago
Codegen
8 Months Ago
merge from main -> protobuf_skip_default_fields
8 Months Ago
Cherrypick audio fixes back to audio_import_music_clips now that it's working properly
8 Months Ago
Fix music clips preload
8 Months Ago
Fixed using OR to check for changes instead of AND
8 Months Ago
Audio clips with platform specific settings removed
8 Months Ago
Batch together audio import updates with AssetDatabase.StartAssetEditing() to reduce the time it takes to run Fix progress bar not being cleared when reserializing all assets Fix some audio clips not being detected as modified and their changes not being saved Remove obsolete platform specific import settings for audio clips
8 Months Ago
Remove unneeded command line args
8 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
8 Months Ago
Merge from audio_import_music_clips -> aux1
8 Months Ago
Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
8 Months Ago
Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
8 Months Ago
Some sound effects didn't save their settings
8 Months Ago
Make sure the first time a sound is played, random is actually random, not starting at zero, only forward and backward start at zero
8 Months Ago
Support SoundEvent selection modes (forward, backward, random, random exclusive)
8 Months Ago
Bone null checks in TryGetBoneTransform
8 Months Ago
merge from monument_scenes -> aux1
8 Months Ago
merge from optimize_prewarm_doors -> aux1
8 Months Ago
SkinnedModelRenderer - add string based bone getters Fix GetPlayerStats caching wrong LocalFileSystem cleanup
8 Months Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
8 Months Ago
rain gutter set : adding models, textures, material updated gutter prefab and building