243,803 Commits over 3,898 Days - 2.61cph!
merge from full_server_demos
Added Updated Minigun Textures
Updated Minigun Materials
Fixed [Sync] vars on private properties in base classes not being registered. What a strange one! Fixes Facepunch/sbox-issues#4916
Fix remaining visual issues on overlays, renable masks
Brutalist church progress
Determine fate of network objects when owner disconnects (#1463)
* Can specify what happens to a network object when owner disconnects - don't love the naming
* Unused usings
* Some cleanup
* DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
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Don't cascade routeData, it causes a buttload of problems. Use the reflection hacks in BaseLayout instead.
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Page views
Hide editors until hover over
Design tweaks
Store cart styling updates
player update cassette recorder enitity updated
Fix NRE when trying to access Game.Overlay stuff without a modal system
ui: Add button to settings menu to open binds overlay
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
When cloning a GameObject, inherit name (unique) from source
Don't prompt scene saving for editor sessions that are GameEditorSession
merge from vendor_ui_fixes
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
player update. boombox animation set exported/set up in unity
Updated prefabs, removed placeholder models
Fixed compile error (my bad)
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
re-write header in flex, tile changes
updated pivots on electrical boxes for puzzles
updated prefabs used in monuments to reflect pivot changes
merge from vendor_ui_fixes
merge from swap_overlay_invalidslot_fix
merge from workshoplightfix
merge from AutoTurretQueueFix
Leaderboard backup, run #9916
Merge from tutorial_island
Possibly fixed respawn help text staying active too long
Unity upgrade
Reset flex transition state sooner so it shouldn't interfere with other scripts
Handle min/max size in flex text, fixes weird layout issues on text when the size is clamped
Cleanup ds_store files
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Rework tutorial item allowance enums to allow a separate step for unlocking the hammer
Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
Cluster handlers are now removed on close of marketplace dialog
Fixed null entry removal in ProcessInterferenceQueue not working, meaning null entries got stuck in the list.
Disable Help menu option in main menu, unfinished/might not get finished
Merge from tutorial_island
Fixed MissionObejctive typo preventing obejctives from completing
Merge from tutorial_island
Build compile fix (hopefully!)