243,803 Commits over 3,898 Days - 2.61cph!

8 Months Ago
merge from full_server_demos
8 Months Ago
Added Updated Minigun Textures Updated Minigun Materials
8 Months Ago
Fixed [Sync] vars on private properties in base classes not being registered. What a strange one! Fixes Facepunch/sbox-issues#4916
8 Months Ago
Fix remaining visual issues on overlays, renable masks
8 Months Ago
Nomad header branding
8 Months Ago
Pack Logos on headers
8 Months Ago
Brutalist church progress
8 Months Ago
Determine fate of network objects when owner disconnects (#1463) * Can specify what happens to a network object when owner disconnects - don't love the naming * Unused usings * Some cleanup * DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
8 Months Ago
News feature Create news Don't cascade routeData, it causes a buttload of problems. Use the reflection hacks in BaseLayout instead. News editing, publishing News list Page views Hide editors until hover over Design tweaks
8 Months Ago
Baseline
8 Months Ago
Store cart styling updates
8 Months Ago
player update cassette recorder enitity updated
8 Months Ago
merge from main
8 Months Ago
ItemStore Tile styling
8 Months Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
8 Months Ago
ui: Add button to settings menu to open binds overlay
8 Months Ago
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
8 Months Ago
When cloning a GameObject, inherit name (unique) from source
8 Months Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
8 Months Ago
merge from vendor_ui_fixes
8 Months Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
8 Months Ago
Updated monument prefabs
8 Months Ago
player update. boombox animation set exported/set up in unity
8 Months Ago
Updated prefabs, removed placeholder models
8 Months Ago
Fixed compile error (my bad)
8 Months Ago
M4A1 texture update
8 Months Ago
Manifest, skins
8 Months Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
8 Months Ago
re-write header in flex, tile changes
8 Months Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
8 Months Ago
merge from vendor_ui_fixes
8 Months Ago
merge from swap_overlay_invalidslot_fix
8 Months Ago
merge from workshoplightfix
8 Months Ago
merge from AutoTurretQueueFix
8 Months Ago
Leaderboard backup, run #9916
8 Months Ago
Merge from tutorial_island
8 Months Ago
Remove some debugging
8 Months Ago
Possibly fixed respawn help text staying active too long
8 Months Ago
Unity upgrade Reset flex transition state sooner so it shouldn't interfere with other scripts Handle min/max size in flex text, fixes weird layout issues on text when the size is clamped Cleanup ds_store files
8 Months Ago
▌▅▅▍▍ ▋▌▅▄▆ █▆▆█ ▆▋ ▆▋█▇ ▍▇▊▇▌ ▉█▍ ▇▅▇▄▋▍▅▌ ▌██▍▍▄
8 Months Ago
Rework tutorial item allowance enums to allow a separate step for unlocking the hammer Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
8 Months Ago
▌▉▋▉ ▄▍▍▅▋▉ ▍▊▌▇▌▉ █▉█▉
8 Months Ago
Cluster handlers are now removed on close of marketplace dialog
8 Months Ago
Fixed null entry removal in ProcessInterferenceQueue not working, meaning null entries got stuck in the list.
8 Months Ago
Disable Help menu option in main menu, unfinished/might not get finished
8 Months Ago
Merge from tutorial_island
8 Months Ago
Fixed MissionObejctive typo preventing obejctives from completing
8 Months Ago
merge from main
8 Months Ago
Merge from tutorial_island
8 Months Ago
Build compile fix (hopefully!)