243,767 Commits over 3,898 Days - 2.61cph!

8 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
8 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
8 Months Ago
NodeBinding.Create helper method Fix some warnings Node definition / binding attributes Fix some more warnings
8 Months Ago
8 Months Ago
Not needed remove Access Control config (unused) Allow projects to skip whitelist (standalone, menu etc) Menu project skips whitelist Create menu-main.scene Render menu ui after game ui (cc @DevulTj) Render loaded menu scene Can open/edit menu project
8 Months Ago
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
8 Months Ago
Codegen after merge conflict
8 Months Ago
Merge from main
8 Months Ago
Add store icons & descriptions
8 Months Ago
Sandbox.Generator: don't run some unneeded codegen in intellisense.. ISourceGenerator is obsolete and slow and we should figure out how to make this an IIncrementalGenerator Pixmap.UpdateFromPixels: Support RGBA8888 imageformat
8 Months Ago
merge from nightlight_shader
8 Months Ago
Merge store-ui -> main
8 Months Ago
Level 3 hall, cctv room and vent progress
8 Months Ago
merge from package_memory_analyzer
8 Months Ago
merge from map_markers_fix
8 Months Ago
merge from cny_spear_wr_fix
8 Months Ago
merge from fix_frontier_server_colliders
8 Months Ago
Merge from tutorial_island
8 Months Ago
Improved hunting trophy pivot rotation
8 Months Ago
Updated Abyss pack store item previews with unique prefabs
8 Months Ago
merge from main
8 Months Ago
Fix exceptions Fix stats error Fix error on create org page when not logged in
8 Months Ago
Leaderboard backup, run #9940
8 Months Ago
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
8 Months Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
8 Months Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
8 Months Ago
Add extra wood and animal fat to two mission steps
8 Months Ago
Don't allow upgrading to any grades higher than wood in the tutorial
8 Months Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
8 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
8 Months Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
8 Months Ago
hair LODs
8 Months Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
8 Months Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
8 Months Ago
Unsaved
8 Months Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
8 Months Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
8 Months Ago
Add an option to filter servers by a "tutorial" tag to the server browser
8 Months Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
8 Months Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
8 Months Ago
Fix compile error in GNB with ClientRPCStart()
8 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
8 Months Ago
Remove constructors from RPCTarget & move to static methods
8 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
8 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
8 Months Ago
Gizmo toggle is checked when gizmos are on
8 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
8 Months Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
8 Months Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
8 Months Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save