243,767 Commits over 3,898 Days - 2.61cph!
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable
Added wallpaper deployable prefabs
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
NodeBinding.Create helper method
Fix some warnings
Node definition / binding attributes
Fix some more warnings
Not needed
remove Access Control config (unused)
Allow projects to skip whitelist (standalone, menu etc)
Menu project skips whitelist
Create menu-main.scene
Render menu ui after game ui (cc @DevulTj)
Render loaded menu scene
Can open/edit menu project
Add toggle grid option pending review of scene toolbar binds (sbox-issues/issues/4767)
Codegen after merge conflict
Add store icons & descriptions
Sandbox.Generator: don't run some unneeded codegen in intellisense.. ISourceGenerator is obsolete and slow and we should figure out how to make this an IIncrementalGenerator
Pixmap.UpdateFromPixels: Support RGBA8888 imageformat
merge from nightlight_shader
Level 3 hall, cctv room and vent progress
merge from package_memory_analyzer
merge from map_markers_fix
merge from cny_spear_wr_fix
merge from fix_frontier_server_colliders
Merge from tutorial_island
Improved hunting trophy pivot rotation
Updated Abyss pack store item previews with unique prefabs
Fix exceptions
Fix stats error
Fix error on create org page when not logged in
Leaderboard backup, run #9940
Frontier decor pack now uses unique model prefabs for item store preview (displays variants)
Add ability for BiomeVisuals component to override the selected biome
All hand placed foliage on tutorial island now overrides to temperate
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
Add extra wood and animal fat to two mission steps
Don't allow upgrading to any grades higher than wood in the tutorial
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
Filtered TreeView items aren't selected with shift select or arrow keys
Resolves sbox-issues/issues/4516
Can continue shift+selecting in TreeView to modify selection
Resolves sbox-issues/issues/4517
A couple small SceneTreeView improvements
* Clear TreeView selection by clicking in empty space
* Added a button to clear filter text
* Search filter responds as you type
* Minor style adjustments
Prevented new clusters tween from breaking another when the second one plays at the same time
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
Add extra overloads to RpcTarget to handle niche RPC requirements
Formatting
Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
Mark existing ClientRPC overloads as Obsolete with deprecation notice
Add an option to filter servers by a "tutorial" tag to the server browser
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()`
Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
Fix compile error in GNB with ClientRPCStart()
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
Remove constructors from RPCTarget & move to static methods
Fix F / scene framing also getting interrupted by camera's smoothing
Gizmo.Draw.ScreenText flags defaults to LeftTop
Resolves sbox-issues/issues/4574
Gizmo toggle is checked when gizmos are on
Panning in scene view clears camera's velocity and target
Resolves sbox-issues/issues/4788
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
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Added debug.tutorialstatus, prints the current state of all active tutorial islands
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save