250,363 Commits over 3,959 Days - 2.63cph!
merge from default_vendorname_translation
merge from io_ui_powervalues_fix
CharacterController.UseCollisionRules property, defaults to false
Update helper text in CollisionPage
CollisionRules cleanup to make it queryable in C#
Make ITagSet implement IEnumerable<string>
PhysicsTraceBuilder / SceneTrace WithCollisionRules
CharacterController.UseCollisionRules property, defaults to false
Update helper text in CollisionPage
CollisionRules cleanup to make it queryable in C#
Make ITagSet implement IEnumerable<string>
PhysicsTraceBuilder / SceneTrace WithCollisionRules
CharacterController.UseCollisionRules property, defaults to false
Update helper text in CollisionPage
Fixed controller gamepad actions not working in FixedUpdate
Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
Update DepthOfField.cs
FocalDistance approaching zero was causing a numeric issue and assert.
Merge pull request #1576 from Facepunch/DOF-fix
Update DepthOfField.cs
Update DepthOfField.cs
FocalDistance approaching zero was causing a numeric issue and assert.
merge from /electricity_power_fixes/2/doorcontroller
merge from fix_muzzle_boost_burst_slower
Make editor startup with missing components more unlikely (but not totally fixed)
Add twitch drops skins to scene
Update template .gitignore to capture exclusion directories for Libraries
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
Restore play mode toggle shortcut while focusing the game viewport
Merge from PlayerRigUpdate
Update player controller from main
merge from ghost_trees_fix
merge from clatterhat_fixes
merge from trainyard_glowbois
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merge from fire_spread_fix
Leaderboard backup, run #
11754
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate/2022_merge
Cleanup
Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
Added more cine light variants; red,green, blue, etc
Fixed intensity of cinelight_spot_white
Merge from media_projects
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call.
- Fixed gameplay now that these additional options are allowed.
One more layout change
Updated the scientist/animal icons in the extended life stats now that we have better icons
Layout, hide stats button
Added warning to death screen