243,834 Commits over 3,898 Days - 2.61cph!

9 Months Ago
Compile fix
9 Months Ago
Soundscape map hammer entity info_player_start tint
9 Months Ago
always include nightlight shader
9 Months Ago
missing sitems
9 Months Ago
Merge from main
9 Months Ago
Clear death marker from map after player respawns on tutorial island
9 Months Ago
Add a simple main menu
9 Months Ago
Removed old poses directory
9 Months Ago
Moved poses to media directory
9 Months Ago
Remove unused shader
9 Months Ago
Turn on GameTip.showgametips convar when starting the tutorial
9 Months Ago
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9 Months Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
9 Months Ago
Reserialized materials
9 Months Ago
Skin viewer 15s timeout
9 Months Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
9 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
9 Months Ago
Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
9 Months Ago
Fix BaseVelocity not added in
9 Months Ago
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
9 Months Ago
Fix PositionEditorTool not snapping properly in localspace
9 Months Ago
Merge from main
9 Months Ago
Remove IndirectLighting script from MenuBackground
9 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
9 Months Ago
Little extra character in the death screen
9 Months Ago
Death screen styles
9 Months Ago
Ragdoll on death
9 Months Ago
Add acceleration/deceleration to movement
9 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
9 Months Ago
Node input context menu signal fixes
9 Months Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
9 Months Ago
Asset drag & drop into AG editor
9 Months Ago
Close the fallback menu if the real one was too slow to load but did
9 Months Ago
Close the fallback menu if the real one was too slow to load but did
9 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
9 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
9 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
9 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
9 Months Ago
Component editor
9 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
9 Months Ago
client convar
9 Months Ago
Fixed #1467
9 Months Ago
Added public HasImplicitConversionTo / From extension methods
9 Months Ago
9 Months Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
9 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
9 Months Ago
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9 Months Ago
Using cleanup
9 Months Ago
Compile fixes
9 Months Ago
ModelForm support for enum Contest Add ModelField fixes Asset list pagination Contest table update Add component projects directly Contest page, view and edit Contest view page (foundation)