250,363 Commits over 3,959 Days - 2.63cph!
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
Proper reference to global network group
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge
Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
Merge from hide_health_aim
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values
Updated Small Rubbish Skip Folder Locations
Updated Small Rubbish Collider Locations to be in the correct position
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merge from ship_patrol_path_vis
merge from mission_disabled_ui_fix
merge from hide_health_aim
merge from crane_attachment_flyhack_fix
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CollisionRules cleanup to make it queryable in C#
Make ITagSet implement IEnumerable<string>
PhysicsTraceBuilder / SceneTrace WithCollisionRules
CharacterController.UseCollisionRules property, defaults to false
Update helper text in CollisionPage
Updated Small Rubbish Skip Materials and Textures
Use map times in pause menu
Updated tiger assets - lods and materials
ActionGraph: don't qualify type names by assembly name
Fixes Facepunch/sbox-issues#5473
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
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Some thread safety in ModifyChunksAsyncImpl (#27)
Merged main into wiretool_fixes2
Can build vphysics now
No 64bit builds though, not shipping actual builds
Added optional argument to NPC:StopMoving - immediate (defaults to true)
Create Build-GameProjectsPhysics.bat
Prevent invalid input to render.DrawWireframeSphere
Fixed a long freeze on disconnect from maps with huge nav meshes
Handle RootNamespace option in SimpleComponentTemplate
Expand and expose SystemInfo
* add cpu and ram info to Hardware, expose to api
* Rename Hardware -> SystemInfo, add ProcessorCount
Wrapped method resume will get async keyword when wrapped method has it
Fix tests
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
Rigidbody interpolation mode (def: Interpolate)
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setting up blunderbus 3rd person in unity
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ImpureAttribute to compliment PureAttribute
Facepunch/sbox-issues#5499
setting up blunderbus 3rd person in unity
add system info to benchmark results
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
Hack to ensure damage effect comes up
Wrapped method resume will get async keyword when wrapped method has it
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Can now grab count of hackable counts on cargo
Cargo will now stay long enough for the last crate to be looted should it exist
Strip roman candle client gameobjects from server
Expand and expose SystemInfo
* add cpu and ram info to Hardware, expose to api
* Rename Hardware -> SystemInfo, add ProcessorCount
Merge branch 'master' into networked-model-physics
Merge main - fix conflicts