243,839 Commits over 3,898 Days - 2.61cph!

9 Months Ago
Show/Hide fixes for item store model
9 Months Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
Missed prefab
9 Months Ago
Removed SkinViewer's old built-in UI
9 Months Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
9 Months Ago
Improving some skin viewer item layout
9 Months Ago
Materials
9 Months Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
9 Months Ago
Flamethrow WIP
9 Months Ago
Add support for connecting to servers using SRV DNS records
9 Months Ago
Merge from tutorial_island
9 Months Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
9 Months Ago
More merge fixes
9 Months Ago
Merge from main -> full_server_demos
9 Months Ago
Disable global networked bases until we get a fully custom rendering pipeline
9 Months Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
9 Months Ago
Compile fixes, manifest, codegen
9 Months Ago
Merge from main
9 Months Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
9 Months Ago
Remove unintended change to ClientsideModel
9 Months Ago
Editor tools can create subtools, move, rotation, scale become subtools
9 Months Ago
Physics controller (#6) * Physics based player controller * Player/camera prefab * Conveyor behaviour improved, existing conveyors will need values adjusted
9 Months Ago
Make player & camera a prefab to easily setup new scenes
9 Months Ago
Try a capsule collider for the player
9 Months Ago
Ran "Prepare all prefabs"
9 Months Ago
Full manifest rebuild, lots of stuff needs rebuilding
9 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
9 Months Ago
Merge optimize_build_prefab_process -> Main
9 Months Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
9 Months Ago
Tighten up physics based movement, this seems decent
9 Months Ago
Don't update Project.LastOpened when adding it from file
9 Months Ago
compile fix
9 Months Ago
nightlight convars
9 Months Ago
Simple crush logic
9 Months Ago
BaseVelocity carries over
9 Months Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
9 Months Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
9 Months Ago
food packaging - canned food, updated scale, pre 2D final texture pass
9 Months Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
9 Months Ago
Update ScreenText tab test
9 Months Ago
Also handle strings that are made up of only tabs
9 Months Ago
Text tabs quick start Working fixed with tabs Work in tab stops during line layout Tab stops are font width * 4 spaces wide No need to collapse tabs here, we do it with WhiteSpace Fix tabs not always lining up, use measured space width Fix tab runs at starts and ends of strings not working
9 Months Ago
Fix tab runs at starts and ends of strings not working
9 Months Ago
Make it an interface
9 Months Ago
Correct order