125,573 Commits over 4,171 Days - 1.25cph!

1 Year Ago
adobe wall and gate first pass
1 Year Ago
Cape LODs skinned to spine4 to reduce snapping
1 Year Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
1 Year Ago
Combine movement and vision darts into a new Incapcitate dart
1 Year Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
1 Year Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
1 Year Ago
Organising dart type folders
1 Year Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
1 Year Ago
merge from Halloween_2024
1 Year Ago
Bone dart damage tweak
1 Year Ago
Dracula Cape texture fixes for back area which is now visible
1 Year Ago
merge from world_update_2
1 Year Ago
Finalized core.
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_parenting_collision_improvements
1 Year Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
1 Year Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
1 Year Ago
Cherry pick compile fix, SpawnMargins -> world_update_2
1 Year Ago
Fixed client compile in builds
1 Year Ago
Unsaved food cache loot change
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Adjust food cache spawns, removed black berries and raw meat
1 Year Ago
Fixed water well shop appearing on the map after a server restart
1 Year Ago
Applied standard code formatting to all code in the Rust project
1 Year Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
1 Year Ago
Restored server browser search bar text size
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed spraycan free painting not working on hard side wallpaper
1 Year Ago
Added .editorconfig file or standardised Rust code formatting
1 Year Ago
Fix some vendors in bandit and fishing villages not working
1 Year Ago
Added .editorconfig file or standardised Rust code formatting
1 Year Ago
Fixed spraycan wallpaper reskin missing condition
1 Year Ago
We now check for exposed wallpaper when running the decay tick Adjusted the inside check rays
1 Year Ago
Fixed low wall wallpaper socket pos
1 Year Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
1 Year Ago
Only do the dismount check from 104439 on the initial parenting so that e.g. a modular car can drive through a narrow passage without dismounting people on the flatbed
1 Year Ago
Don't parent players to parent triggers in situations where there is an associated mountable and the mountable has no valid dismount positions for the player from their current position
1 Year Ago
Added female version of shirt with updated rig
1 Year Ago
Added shirt model with updated rig
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from enable_monument_scenes -> main
1 Year Ago
Fix compile error
1 Year Ago
Merge from enable_monument_scenes -> main
1 Year Ago
Enable monument scenes by default - switch `monument_scenes` convar -> `monument_scenes_enabled` so saved convar will default to true