198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from lodleveldisplay_update
1 Year Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
1 Year Ago
merge from radtown_redux
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
1 Year Ago
Bike passengers now use the same camera roll code as the driver
1 Year Ago
Change convar name of surrender gesture
1 Year Ago
Add a gizmo to ZiplineTargets
1 Year Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
1 Year Ago
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1 Year Ago
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1 Year Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
1 Year Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
1 Year Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
1 Year Ago
Progress backup
1 Year Ago
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1 Year Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
1 Year Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate
1 Year Ago
Remove unused field
1 Year Ago
Remove the swayMuzzle transform and set the rotate around muzzle point to 0.7
1 Year Ago
Merge from vm_rotate_around_modifier (includes changes from main)
1 Year Ago
Expose a viewmodel sway rotateAroundMuzzlePoint slider, should be a simpler approach than exposing a new transform Defaults to 1, will adjust at what point along a VM's length it will be rotated around when turning the camera Reducing this value will make the weapon rotate differently, preventing clipping Also improved some math in here for an extremely marginal performance gain
1 Year Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
1 Year Ago
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1 Year Ago
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1 Year Ago
S2P everything
1 Year Ago
Fix arctic research base not having S2P label
1 Year Ago
Add logging
1 Year Ago
Optimized generation speed for hill cliffs
1 Year Ago
Rename HLOD setting
1 Year Ago
Added missing outputs to func_healthcharger in the .fgd Also remove duplicate ClearAllOutputs from the FGD
1 Year Ago
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1 Year Ago
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1 Year Ago
▅█▍▄▊▍ ▅▇▉▇▍▄▇▄▆▄▄ ▊▊ ▍▍▌ ▍▇ ▉▊▆▇▊▆█▌▊ ▅▇▉▄▋▋█▋ ▌▅▊▋▄▇▊ ▋▆ ▅▄▍▄▆▆ █▊█ ▍▋▋ ▊▆▍▅▇▅▊▋▍▇ ▍▆ ▅▅▋▇▊▉ ▇▊▉█▅█▌▊▍ ▄▅█▆▋'▋ ▍ ▅▌▋▉▊ ▅▍ ▄▇▋▄▋ ▌▅█▅▍ ▍▊▅▅▆ ▄█▆▋▆ ▉▊█▄▆█▆▍▍ ▉▄▌▅ ▊▉▄▇█▅ ▌▌▊▍ ▉▇▄▉ ▋▍ ▋▆▆▍ ▍▇█▌▋▌▆
1 Year Ago
Blue variant + texture tweaks
1 Year Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
1 Year Ago
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1 Year Ago
Travelling Vendor Revisions -> Main
1 Year Ago
Phrases rebuild Adjusted default steering smoothing
1 Year Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
1 Year Ago
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1 Year Ago
Added an icon for equip hood radial menu option
1 Year Ago
swaymuzzle tweaks
1 Year Ago
edited blunderbus 3p aim anim so the gun is held correctly
1 Year Ago
3p mask updates
1 Year Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
1 Year Ago
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1 Year Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable