243,910 Commits over 3,898 Days - 2.61cph!
Added a warning when orange box particle count is weird
Hopefully shed some light on a crash issue
Fix NRE
Order revokes by last seen
Fixed pulses not always animating
Fix expression node regression in legacy GetGameObjectNodeDefinition
Merge Pull Request - Prevent hangs with table.Add
More linter based Lua fixes
More Lua fixes
Removed DColorMixer:TranslateValues
Removed useless calls to table.Copy in DListView
Use SetEnabled or SetDisabled
More robust Elastic value calculations, does not rely on integers for boolean inputs
Hide the settings option in the launcher to stop people obsessing over it
Fix exceptions in NavMeshToolbarWidget
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part)
Fix wire tool & pipe tool not saving color when disconnecting wire
Fix orange pipe looking blue when holding pipe tool out
Revert "Update a bunch of assets from kv to json"
This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c.
Upgrade those assets properly
Fix conversion from keyvalue to json asset being fucked
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Velocity alignment jitter fix & tone improvements
Make RPC errors more useful
Fix project changes not saving
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
Harbor 1 dressing progress / finished the areas near the swing bridge
Binds
create mixer - can play sounds!
strip vmixtool
Remove unused args
Add some more c# compatible funcs to CAudioMixBuffer
Add AudioBuffers, MixBuffer
Audio processor basics
Route SoundHandle through managed system, use speaker volumes etc
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused
Strip as much as I dare right now
Add steam audio
Update steam audio binaries
Add steam audio binds
Add BinauralEffect processor
Steam audio scene system
Apply direct
Create phonon.pdb
Reflection works! 😅
Latest
Clean up
Fix menu sounds not playing
Refactoring, making internal
Fix warning
Fix tests
strip unused
Remove unused
added decal_brick_damage_a + b
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
Let sbox-dev.exe -test pass through
Fixed table.Add infinite loop (#2055)
Putting the same table twice in table.Add will freeze the game
forever.
Fixed ActionGraphResource
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells
added train tunnel entrance into automated S2P loop
Fix footer links
Make review styles less terrible
Change revoke time to 5 months
Remove broken (deleted) projects from the ProjectList
Prevented vendor network id keys from being duplicated
Added potential fix for NPC vendor shops
Harbor 1 vertex color and dressing progress
Added bp support to tooltip text (probably needs an extra icon somewhere)
Fix hotloading action graphs
Fix hotloading action graphs
Some generated component hotload safety
Copy tags from GameObject for Legacy Particle System -> SceneObject
In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject
Internal ReadOnlyTagSet
Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags
Copy tags from SceneObjects to MapObjectComponent GameObject
Add some default tag from Hammer, light, text, particles
Fix NRE
Set some default tags for Particle and Light and Skybox components
Better light tags
Don't load global projects from addon.json anymore
Untangle EditorScene.GameStarted
Update a bunch of assets from kv to json
Convert assets kv to json when loading editor
Download all cloud packages for the project on startup
Add up/down movement to gizmo FirstPersonCamera
Component editor
Move to Components/Definition
Fix calling base constructor in generated component types
Avoid deserializing ActionGraph bodies while generating types
NodeBinding.FromSerializedActionGraph
Delete cloud assets that we can't trace back to a package
Revert "Revert "Use standalone launcher by default""
This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80.
Remove old project list etc
Fix file associations
Make default scene camera position less confusing
Remove ShowStartScreen editor preference, as it no longer applies
Tweak editor startup for single project mode
Move SuppressBuildNotifications to the right position
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
Fix NRE if SkinViewer is closed while loading a skin