243,904 Commits over 3,898 Days - 2.61cph!
CMapAssetType::CalculateDependencies suppress pointless upconversion of vmaps so we don't spend 30+ seconds doing so on initial load
Binds
create mixer - can play sounds!
strip vmixtool
Remove unused args
Add some more c# compatible funcs to CAudioMixBuffer
Add AudioBuffers, MixBuffer
Audio processor basics
Route SoundHandle through managed system, use speaker volumes etc
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused
Strip as much as I dare right now
Add steam audio
Update steam audio binaries
Add steam audio binds
Add BinauralEffect processor
Steam audio scene system
Apply direct
Create phonon.pdb
Reflection works! 😅
Latest
Clean up
Fix menu sounds not playing
Refactoring, making internal
Fix warning
Fix tests
strip unused
Remove unused
Fix launcher layout to stop people obsessing
Dynamically show resource boxes based on TC content
Silently ignore delete error when removing unknown cloud file
Fix NRE when setting convar
Fixed file not found when reading asset json
If a model has no meshes, show error model instead
Fix text cannot be empty exception in Graphic.Draw
Assert on AssetType not null
Show stall source to everyone
ProjectList own file
Run Asset.UpdateInternals() in parallel, empty project initial scan goes from 770ms -> 200ms
Don't scan project filesystem twice
Fixed StructArrayConverter.BlockCopy
Fixes Facepunch/sbox-issues#4794
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tweaked light group at time on harbor2
static triangle wood foundation rotation fix
Updated the barrel of the water well deployable, this one had slipped through.
Fix double clicking sbproj not opening it
Fix right click unsaved scene error
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807)
Whitelist some Task properties
Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
Don't focus on nothing (fixes sbox-issues/issues/4828)
Escape deselects all (fixes sbox-issues/issues/4829)
Leaderboard backup, run #9676
Add right click menu in game list
Fix DamageInfo breaking changes
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game
Green = Teammate online
Dark green = Teammate offline
Blue = Friend online
Dark blue = friend offline
White = Player on server online
Dark white = Player on server offline
Optimized collisions. LOD'd collisions fully away at 25m.
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demo material reworks to fit in with new sprint
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Fixed #1459
https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4
Update Facepunch.ActionGraphs
Add required nodes on deserialize
Categorize some AG nodes that were just living in the root
GatherVisibleLightsGPU
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then
If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things
Run lightbinner calculation in render thread & actually on lightbinner layer
Light culling tests with depth & light radius on compute shader
Flush rather than ForceGPUFlush on CReadGPUBuffer::WaitUntilRead()
Add analytics for all modified convars
More linter base fixes
Removed DColorMixer:TranslateValues
Removed useless calls to table.Copy in DListView
More robust Elastic value calculations, does not rely on integers for boolean inputs
Removed usage of some deprecated functions
Added a warning when orange box particle count is weird
Hopefully shed some light on a crash issue
Fix NRE
Order revokes by last seen
Fixed pulses not always animating
Fix expression node regression in legacy GetGameObjectNodeDefinition
Merge Pull Request - Prevent hangs with table.Add
More linter based Lua fixes
More Lua fixes
Removed DColorMixer:TranslateValues
Removed useless calls to table.Copy in DListView
Use SetEnabled or SetDisabled
More robust Elastic value calculations, does not rely on integers for boolean inputs
Hide the settings option in the launcher to stop people obsessing over it
Fix exceptions in NavMeshToolbarWidget