243,912 Commits over 3,898 Days - 2.61cph!
Fix NRE if SkinViewer is closed while loading a skin
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
Merge MultiSkinViewer -> store-ui
Set up every item pack store page, though many models will need manual tweaks
Leaderboard backup, run #9652
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
Few fixes, disable "play" button when seeking over gaps in demos
Merge from tutorial_island
Refactored pack item code, now doing most work in the icon rathe than the base pack script
Clamp the seek bar to the timeline
Improved item positioning and appearance for the group packs
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes
Also don't add icon button if there's no icon
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
Merge from tutorial_island
Subtract
92807, fix network group issues
Should resolve cooking chicken step not working
Arctic suit guy stands up straight
Merge Main -> MultiSkinViewer
Merge from tutorial_island
Merge from tutorial_island/cinematic
Merge from tutorial_island
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
Updated temp audio mixdown for tutorial cinematic
Fix death marker and pings sometimes appearing after respawning post tutorial
Merge from tutorial_island/cinematic
Hide paddle viewmodel during cinematic
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Fix issues with sweetspot scanning when mounted.
Harbor 1 layout and dressing progress
Minor code fixes via LuaLS diagnostics
It's mostly usage of non existent globals or function arguments
Fixed a regression with env_sky + other editors inherit map values now
MInor adjustments
"Server" menu bar option
Making those settings more visible to the average player.
Also made all the options grayed out consistently with their ability to function at a given moment
Don't record certain pointless convars/commands in demos
Probably a lot more of these need doing
Fallback menu for when menu.html doesn't exist
Should also be used on x86-64 when chromium doesn't launch for whatever reason.
Show/hide models based on TC content
Added doors and any other upkeeped entity to the block count
Fixed Taunt Camera making view roll permanent
Not a perfect fix, but it works
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Clear cache body parts on model so that bodygroups in inspector can update properly
Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
TC upkeep timer now updated in real-time instead of periodically
Component editor
Move to Components/Definition
Fix calling base constructor in generated component types
Revert "Use standalone launcher by default"
This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
Fixed re-creating NodeLibrary a bunch of times during startup
Fix calling base constructor in generated component types
Move to Components/Definition
Can drag red seek line to change the start point of the demo
Show start timestamp under the seek bar
Show "blue" where the player was active & "yellow" where the player was idle
ActionGraph fixes / improvements from hackweek
Everything except the component editor
Fix embedding target object in scene Action Graphs
Fix legacy Get Game Object node