250,517 Commits over 3,959 Days - 2.64cph!
Fixed IO UI showing wrong power values when wiring entities from output to input
Fixed crashes when deleting nav ladders
Added some existing models to the Lamp Tool
Basic overall maze layout generation
https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
Refactor, editor tweaks, working on generator
Started work on a shooting range scene (https://files.facepunch.com/tony/1b0611b1/sbox-dev_XK299N0MPB.jpg)
Add a bunch of mazes, can set item spawns
https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png
Initial commit
WIP maze resource
https://files.facepunch.com/ziks/2024-05-06/sbox-dev_ATtk51LrlD.png
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
camera tweaks, enemy sprite flipping, etc
networking fixes, etc
nametag
info panel
timer panel
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
SAR + P17 cam anim tweaks
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
Finally got a maybe working bundle out of this, still way too slow
Leaderboard backup, run #
11562
Viewmodel camera anims for P17 deploy and reloads
First person greybox scene for vm anims
Reverted vm cam idle clip to 2 frame duration
Better naming for vm cam clips
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
Disabled root motion on camera animation setup for SAR and P17 viewmodels.
Added deploy vm camera animation for SAR.
Turn off root motion on viewmodel camera animator
Fixed SAR reload sounds being out of sync
Added SAR vm camera anims for reload and admire.
Moved vmcamera idle to root directory for reuse across viewmodels.
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
Oops, revert bootstrap physics tick rate commit
Pedal bike more responsive steering etc
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
Pedal bike suspension and max RPM edits
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
Set waterlogged point for all bike types
Rename legacy animator field
Add admire support to the Viewmodels scene
Remove admire->idle transition
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim
Setup on p17
Added P17 vm camera anim clips for testing
Better parameters in FindAssets method, fix compile errors after merge
Merge from main (reviving this for hackweek)
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones
Fixed Coffin storage adaptor socket position