141,179 Commits over 4,352 Days - 1.35cph!

1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
1 Year Ago
Adding camera animation to boomerang content
1 Year Ago
Always fully play attack anim. Anim state transition tweaks.
1 Year Ago
Lighting progress
1 Year Ago
Merge from snakes
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from wip_gameplay
1 Year Ago
Increase client aware trigger size
1 Year Ago
Merge from parent
1 Year Ago
Merge from jungle_update
1 Year Ago
merge from store-ui-2025-April
1 Year Ago
merge from blurryfxfix
1 Year Ago
Don't spawn trees in rivers
1 Year Ago
Client compile fix
1 Year Ago
Very rough looking vine extending logic
1 Year Ago
further underwater progress
1 Year Ago
Increase max distance of vines by 10m, rework vine swing spawn location
1 Year Ago
Merge from main
1 Year Ago
Re-enable wind and fix instanced foliage motion vectors
1 Year Ago
Hide client side errors if its a generic network exception
1 Year Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
1 Year Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
1 Year Ago
Merge from parent
1 Year Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
1 Year Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
1 Year Ago
Fixed vending machine corpse not repairable in doorways
1 Year Ago
Reapply spawn point change Add debug.vineswinginghighlight command
1 Year Ago
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1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
1 Year Ago
aztec rifle blockout progress
1 Year Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
1 Year Ago
Try to avoid Lua errors with DButton
1 Year Ago
Compile fix
1 Year Ago
merge from fix_copy_paste_steam_networking -> main
1 Year Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
1 Year Ago
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1 Year Ago
Simpler containers auth checks
1 Year Ago
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI
1 Year Ago
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1 Year Ago
Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
1 Year Ago
Fixed TC still spawning their corpses when destroyed by their owners
1 Year Ago
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1 Year Ago
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1 Year Ago
Added a bunch of new data to util.GetModelInfo Update Label center alignment with an inset Basically instead of being a minimum value for the X position of the text, the text is centered using the inset as the 0 position, always taking it into account. This is useful for buttons with icons, so the text always appears centered. DButton.SizeToContents improvement Runs InvalidateLayout to ensure the text inset is set to the correct value, implements SizeToContentsX Replace Copy to Clipboard icon with a button for Problems Hopefully will be more obvious what the button is, so ppl are more encouraged to copy the errors and send them to workshop addon devs. Also add icons to quick fix button Added "Copy to clipboard" button to gui.OpenURL dialog Also add icons to buttons. Increase max voice chat channels to 16 (from 5)
1 Year Ago
Clean: consolidate some work buffers Tests: ran staging demo
1 Year Ago
Fix compile error