125,012 Commits over 4,171 Days - 1.25cph!

57 Days Ago
Additional test save
57 Days Ago
Fixed store grids not taking into account height when calculating used cells
57 Days Ago
Fixed store overlay pages showing still showing text group when the content has no texts
57 Days Ago
Some cleanup and support for recalculating after load
57 Days Ago
Adding COL meshes for floating walkways
57 Days Ago
Legacy Wood External images and store setup
57 Days Ago
Add min/max value descriptions to NBZ cvars.
57 Days Ago
WIP more robust bounds/center related calculations.
57 Days Ago
57 Days Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
57 Days Ago
Add Legacy Wood External gate to new store
57 Days Ago
Make silenced weapons harder to hear for scientists
57 Days Ago
merge from main
57 Days Ago
Increase heavy scientist health to match old one
57 Days Ago
Convared the weekly skins preload, makes it easier to debug
57 Days Ago
main -> compass
57 Days Ago
main -> pilot_hazmat_dlc
57 Days Ago
Removed a bunch of components I don't need on the skin viewer camera
57 Days Ago
reapply 125577 reenable_scrappy_damagefx
57 Days Ago
merge from reenable_scrappy_damagefx
57 Days Ago
Compass animation polish
57 Days Ago
merge from hackweek_fps_loggin
57 Days Ago
merge from static_entities_hostile_fix
57 Days Ago
merge from windmill_gib_fix
57 Days Ago
hooked up pilot_hazmat steam id to unlock storage box id
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Merge from naval update
57 Days Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
57 Days Ago
Merge from animation_update_medical_syringe
57 Days Ago
Merge from main
57 Days Ago
Merge from hardcore_refresh
57 Days Ago
Fix server not sending fog images to client on connect
57 Days Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
57 Days Ago
Rename convar enum for clearer options down the line
57 Days Ago
Merge from hardcore_refresh
57 Days Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
57 Days Ago
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
57 Days Ago
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
57 Days Ago
NRE fix for store page not updated yet
57 Days Ago
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
57 Days Ago
Can no longer loot rifle, smg or semi bodies
57 Days Ago
Merge from main
57 Days Ago
Added pop support to FlexTransition - lets the object animate back to where it started
57 Days Ago
Fixed road sign gloves name typo
57 Days Ago
Added store overlay page variants and sub titles, new content generation system
57 Days Ago
Updated medieval and jungle pack pages using the new system
57 Days Ago
Fix being able to reskin the legacy high wall while standing on the walk way
57 Days Ago
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
57 Days Ago
Fixed demo close button not closing demo window