221,904 Commits over 3,653 Days - 2.53cph!

52 Days Ago
Property editing mostly working
52 Days Ago
Cooking pot loot panel + bits and pieces.
52 Days Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
52 Days Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
52 Days Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
52 Days Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
52 Days Ago
cannon inputs first pass
52 Days Ago
Kill most of the map UI code
52 Days Ago
Upgrade to Expo SDK 49
52 Days Ago
Correct versions of some packages
52 Days Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
52 Days Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
52 Days Ago
Polish/fixes
52 Days Ago
Workaround for issues on even older windows console hosts? Fix backspace with empty buffer exception Fix unknown commands not clearing the command input
52 Days Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop
52 Days Ago
Workaround status bar issues when running under the old windows console host
52 Days Ago
Finalized metals & distance scaling.
52 Days Ago
Fixed magazine displaying ammo count
52 Days Ago
Set dressing harbor2 progress
52 Days Ago
material tweaks and prop prefab variants
52 Days Ago
Side navigation
52 Days Ago
Fixed hotloading ComponentDefinition changes
52 Days Ago
Correctly ignore razor files in editor/ unittest/
52 Days Ago
Basic magazine setup
52 Days Ago
Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png
52 Days Ago
Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png
53 Days Ago
53 Days Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
53 Days Ago
Cannon module setup
53 Days Ago
Harbor 1 progress backup
53 Days Ago
Initial commit. Don't get too excited. You won't like it :)
53 Days Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
53 Days Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource
53 Days Ago
WIP rigidbody arc visualisation
53 Days Ago
merge from CNY_Spear
53 Days Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
53 Days Ago
Implemented a tea that doubles the speed of recycling
53 Days Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
53 Days Ago
Added colliders to the truck model
53 Days Ago
Add some more safety checks around joint creation
53 Days Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
53 Days Ago
Fixed craft speed tea increasing duration rather than decreasing
53 Days Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
53 Days Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
53 Days Ago
Merge from main
53 Days Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
53 Days Ago
Leaderboard backup, run #9388
53 Days Ago
Add crafting speed tea, increases crafting time by 50% for the duration
53 Days Ago
Refactor logging so it doesn't go through Console Add support for status bars at the bottom of the terminal Implement status bar to connect to the server's rcon to show performance info and allow running commands Set the -parent-pid command line argument when running the Rust server Update files before backing up server data so we don't double backup when there is a server manager update
53 Days Ago
Model position fix