192,670 Commits over 4,049 Days - 1.98cph!

49 Days Ago
Entity updates
49 Days Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
49 Days Ago
don't render ocean if no ocean in scene
49 Days Ago
Optional double digital float precision display support for TweakUI slider
49 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
49 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
49 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
49 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
49 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
49 Days Ago
Update 3p boomerang animations to remove rotation errors
49 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
49 Days Ago
Add profiler markup to procedural croc tail
49 Days Ago
bee_water_splash -> main
49 Days Ago
Slight balancing adjustments to make sprinklers more effective
49 Days Ago
Added jungle swamps to World Setup prefab
49 Days Ago
main -> release
49 Days Ago
merge from Item_Descriptions_update
49 Days Ago
Merge from amd_dlss_crash
49 Days Ago
Added additional DLSS support checks
49 Days Ago
bee_water_splash -> main
49 Days Ago
Ensured master swarm has same trigger collider
49 Days Ago
Let bee swarm and bee master swarm take splashable damage
49 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
49 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
49 Days Ago
Merge from main
49 Days Ago
Fixes
49 Days Ago
Add basic DDraw.Graph
49 Days Ago
Merge from main wip
49 Days Ago
Fixed several sound trigger references on new jungle foliage
49 Days Ago
Merge from aiz_log_removal
49 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
49 Days Ago
Re-apply grenade fix
49 Days Ago
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49 Days Ago
merge from main
49 Days Ago
merge from main
49 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
49 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
49 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
49 Days Ago
Plant pot default bp
49 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
49 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
49 Days Ago
spawn population prefabs
49 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
49 Days Ago
Jungle foliage prefab DoPrepare
49 Days Ago
Manifest
49 Days Ago
Hook croc hit reaction
49 Days Ago
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49 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
49 Days Ago
Regenerate console commands
49 Days Ago
Condenser Tank LODS