249,478 Commits over 3,959 Days - 2.63cph!

51 Days Ago
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51 Days Ago
drawbridge lods
51 Days Ago
Merge from main -> aux3
51 Days Ago
merge from analytics_voice_chat -> main
51 Days Ago
Add analytics for how long a player spends talking - include in client analytics
51 Days Ago
Phrases
51 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
51 Days Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
51 Days Ago
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51 Days Ago
Added 32bit holly lib
51 Days Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
51 Days Ago
Merge from peacekeeper_turret_hostile_warning_ui
51 Days Ago
Removed some unneeded code, debug spam.
51 Days Ago
merge from 2d-flickering-workaround
51 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
51 Days Ago
Progress on tile caching & dynamic obstacles https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4
51 Days Ago
FOV and distance culling for navmesh debug draw
51 Days Ago
Card test
51 Days Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
51 Days Ago
Remove unused asset browser node type
51 Days Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
51 Days Ago
merge from wire_slack_fix
51 Days Ago
Reverted wire length 'fix' from 107563
51 Days Ago
Can DrawInstanced a number of instances without uploading data
51 Days Ago
mini crossbow viewmodel anims updated
51 Days Ago
merge from main
51 Days Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
51 Days Ago
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51 Days Ago
Fix text max width/height not clamping properly
51 Days Ago
Fix warnings
51 Days Ago
51 Days Ago
When using SetPath, don't update the path if it didn't change
51 Days Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
51 Days Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
51 Days Ago
merge ice_sculpture->Aux2
51 Days Ago
Added missing prevent buidling to catapult constructable prefab
51 Days Ago
Weapon pickups
51 Days Ago
Can't pull/push a mounted ballista
51 Days Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
51 Days Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
51 Days Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
51 Days Ago
Tutorial map progress
51 Days Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
51 Days Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
51 Days Ago
Fix client compile issues
51 Days Ago
fixed nre on client loading of sculpture
51 Days Ago
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51 Days Ago
Disable AssertNoGraphErrorsInScene test
51 Days Ago
Added "Autotile Brushes" tab to Tileset Editor with custom widget for Brushes Created custom Controls/Widgets for Autotile Brush List and individual tiles, with support for proper wrapping to fit width https://files.facepunch.com/CarsonKompon/2024/November/21_09-20-QuarrelsomeBorzoi.mp4 Can now select tiles from a brush Selected autotiles now show a small inspector beneath the brush list Brushes with unset tiles show guide images so you know which tile(s) you're meant to select for each https://files.facepunch.com/CarsonKompon/2024/November/21_10-23-DrearyThrush.mp4
51 Days Ago
merge ice_sculptures->Aux2