141,141 Commits over 4,352 Days - 1.35cph!

49 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
49 Days Ago
Silly horse texture size pass
49 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
49 Days Ago
Optimisations and refactoring
49 Days Ago
Started tools tab
49 Days Ago
Fix npc weapon parenting
49 Days Ago
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49 Days Ago
Updating outbreak scientist skinning
49 Days Ago
Optimised textures sizes for LNY horsearmour
49 Days Ago
guns box corpse
49 Days Ago
sulfur box corpse tweak
49 Days Ago
Updated LNY horse armour icon to match other armours
49 Days Ago
Silly horse mask lod burst cloth controller
49 Days Ago
gun box gibs appended to prefab
49 Days Ago
silly horse mask player neck lods
49 Days Ago
Potential NRE fix
49 Days Ago
merge from building_planner_viewmodel_perentity_toggle
49 Days Ago
Remove from ladder hatches as well
49 Days Ago
LNYHorsearmour WM and WM prefab
49 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
49 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
49 Days Ago
Component box guns gibs Some texture tweaks
49 Days Ago
apartment complex layout refinement to street and ground surfaces
49 Days Ago
Adding m16 blockout rigs
49 Days Ago
append gun box to storage adaptor allow collision group
49 Days Ago
ran manifest, icon manifest, localization
49 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
49 Days Ago
Updated LNY horsearmour textures and icon
50 Days Ago
silly horse mask lods, neck lods still to do
50 Days Ago
Adding mortar rig fbx
50 Days Ago
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50 Days Ago
merge from bbs_divesite_fix
50 Days Ago
merge from SupplySignal_SloMoGuys
50 Days Ago
merge from naval_char_texture_optimizations
50 Days Ago
merge from naval_prop_texture_optimizations
50 Days Ago
merge from naval_env_texture_optimizations
50 Days Ago
merge from main
50 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
50 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
50 Days Ago
Fix divesites spawning within boat building station area
50 Days Ago
Renamed the item and vehicles tab classes and prefabs
50 Days Ago
Added vehicle tab
50 Days Ago
Rentable kiosk E blockout
50 Days Ago
sulfur box corpse
50 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
50 Days Ago
further texture optimizations + removal of unused textures
50 Days Ago
Deleted extra horse mask textures
50 Days Ago
Merge from naval_update
50 Days Ago
Format npcShootingComponent to remove weird spacing
50 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching