125,012 Commits over 4,171 Days - 1.25cph!

56 Days Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
56 Days Ago
Adding COL meshes for floating walkways
56 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
56 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
56 Days Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
56 Days Ago
Lowered the top of the locker collider so deployables dont float on top
56 Days Ago
Fix collision not working properly on heavy and shotgun scientists
56 Days Ago
merge from main
56 Days Ago
Dispose of native arrays at the end of query vis job.
56 Days Ago
Implement being able to find previously dropped items by using the metal detector.
56 Days Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
56 Days Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
57 Days Ago
improve the header transparency
57 Days Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
57 Days Ago
setting up SAR updated viewmodel anims
57 Days Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
57 Days Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
57 Days Ago
57 Days Ago
Update Abyss pack for barrels
57 Days Ago
ghost ship model split, some reorganizing
57 Days Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
57 Days Ago
Merge from main
57 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
57 Days Ago
Fix FoliageGrid NRE on disconnect
57 Days Ago
nomad page
57 Days Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
57 Days Ago
All of the building skin pages
57 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"
57 Days Ago
merge from main
57 Days Ago
lumberjack, wallpaper starter pack pages
57 Days Ago
Add editor tools to save time on workshop screenshot settings
57 Days Ago
Gesture, Graffiti, Ice King and Jungle pages
57 Days Ago
Remove plugin compile defines
57 Days Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
57 Days Ago
Abyss, Arctic, Frontier, Frontiersman page setup
57 Days Ago
Merge from bounds
57 Days Ago
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57 Days Ago
ItemSelector attribute on page overlay content fields
57 Days Ago
merge from main
57 Days Ago
merge from itempicker_window
57 Days Ago
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57 Days Ago
Added PlayerModel Update avatar for cinematic rigs
57 Days Ago
Fix "move called twice in same frame" warning
57 Days Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
57 Days Ago
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ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
57 Days Ago
Weapon racks page
57 Days Ago
Fix new scientist getting stuck on large oilrig doors
57 Days Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.