reporust_rebootcancel

129,528 Commits over 4,140 Days - 1.30cph!

2 Months Ago
mac fix + line endings
2 Months Ago
Soft mask setup for play menu
2 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
2 Months Ago
Added 4K Cinematic Compass Textures
2 Months Ago
merge from main
2 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
2 Months Ago
Tweaked the store overlay pages blur
2 Months Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
2 Months Ago
New blur to the quit modal
2 Months Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods
2 Months Ago
separated GridErosion heightmap carving from terrain splatting as two separate ProceduralComponent passes, gives more control to let rocks be placed nicely onto channelled terrain but then restrict splatting terrain onto them afterwards - also re-ordered GridErosion to be before small cliff hill rocks as these were the main cause of floating rocks
2 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
2 Months Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
2 Months Ago
Using roboto on: generic popup body, settings tooltips, skin modal description
2 Months Ago
wind vector can be changed over time
2 Months Ago
Applied Roboto Regular on store overlay pages
2 Months Ago
Added Roboto Regular font (non condensed version)
2 Months Ago
Created and Setup Compass Icon
2 Months Ago
General store soft mask
2 Months Ago
Added SoftMask
2 Months Ago
QA feedback changes for view model camera animations
2 Months Ago
Volumetric profile
2 Months Ago
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
2 Months Ago
Abyss pack + base pack styling
2 Months Ago
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
2 Months Ago
Merge: from main
2 Months Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
2 Months Ago
merge from new_menu
2 Months Ago
Removed mono speaker mode option, convar is clamped anyway
2 Months Ago
Placeholder icons for boat building station, sail, steering wheel.
2 Months Ago
- Fix scientists not reacting to sounds when idle - New reaction time implementation with voice-lines and surprised animation when seen from peripheral range or very far
2 Months Ago
merge from new_menu
2 Months Ago
Fixed resolution dropdown being populated everytime you open the settings menu
2 Months Ago
increase shadow curve range
2 Months Ago
add controls for cloud shadowing amount
2 Months Ago
Remove previous temporay forced global disabling of RendererBatch
2 Months Ago
Merge: from benchmarking_update - Added Biome benchmark - Re-enabled other benchmark scenes - Deleted Terrain and FoliageGrid benchmarks, demo benchmark Tests: benchmark in editor and standalone client
2 Months Ago
Revert reaction time stuff, too complex to debug and not that intuitive as a player, will try other idea to achieve same result
2 Months Ago
demoparent_fix -> main
2 Months Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
2 Months Ago
Merge: from main
2 Months Ago
Merge: from item_pooling - Fixes bugs with pooling use - List<Item> leak and use-after-free Item use - Added tests Tests: unit tests + confirmed container corpses no longer leak List<Item> from pool
2 Months Ago
Disabled raycast target on the featured tab scroll gradient
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Some settings convar fixes
2 Months Ago
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
2 Months Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
2 Months Ago
BBS collider tweaks. Improve ladder placement.
2 Months Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
2 Months Ago
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.