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129,527 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Clean: remove FoliageGridBenchmark and associated script Superseded by BiomeBenchmark Tests: benchmark in editor
2 Months Ago
Update: BiomeBenchmark - expose camera flight speed - Set default camera speed to 16, similar to what it was when lerping Tests: benchmark in editor
2 Months Ago
Fixed missing values on interaction crosshair mode
2 Months Ago
Fixed text and color issues with setting dropdowns
2 Months Ago
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
2 Months Ago
Fix scientist turning to face target before fully noticing it
2 Months Ago
Cart content is saved between sessions
2 Months Ago
merge from new_menu
2 Months Ago
Merge from naval_update
2 Months Ago
SimpleFloatingEntity compile fix
2 Months Ago
merge from new_menu
2 Months Ago
ifdef rework to allow for client side boat validation checks
2 Months Ago
123277 applied to the new settings menu
2 Months Ago
merge from main
2 Months Ago
More work on floating walkways (WIP)
2 Months Ago
121963 applied to the new settings menu
2 Months Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor
2 Months Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
2 Months Ago
Store cart empty version
2 Months Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
2 Months Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client
2 Months Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
2 Months Ago
Increase time between noticing the player and shooting them when they are far away
2 Months Ago
merge from ambiencewavesoundzone_null_fix
2 Months Ago
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
2 Months Ago
Fix camping and surprise being triggered incorrectly sometimes on first sighting
2 Months Ago
Merge from main
2 Months Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
2 Months Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
2 Months Ago
merge from horsebreed_trophy_fix
2 Months Ago
merge from console_quit_history
2 Months Ago
merge from combatknife_sfx_drop_fix
2 Months Ago
merge from AbyssBarrelCorpse
2 Months Ago
merge from fix_dud_satchel_clip_walls_explode
2 Months Ago
merge from voicemail_nre_fix
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from trimmed_asset_warmup - updated to main
2 Months Ago
Merge from main
2 Months Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
2 Months Ago
Merge from lockedcrate_shock_effect_parent
2 Months Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
2 Months Ago
merge from new_menu
2 Months Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
2 Months Ago
new_menu -> aux3
2 Months Ago
Even dumber compile errors.
2 Months Ago
more wip
2 Months Ago
new_menu -> aux3
2 Months Ago
compile fixes
2 Months Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"