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129,605 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
2 Months Ago
Clicking link in steam chat will add you to the party
2 Months Ago
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2 Months Ago
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2 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
2 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
2 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
2 Months Ago
add tod gradients for some cloud parameters
2 Months Ago
M15 Pistol - Texture update, world model + rebaked texture set
2 Months Ago
Updated textures and prefab setup
2 Months Ago
2 Months Ago
fixed broken skinning on male grass skirt legs lod 3
2 Months Ago
Layout changes Ensure bootstrap page has the same interaction modal as main menu
2 Months Ago
merge from party_system -> main
2 Months Ago
Fixed bug preventing the title from taking up all the space if the subtitle is empty Codegen Test method
2 Months Ago
Fix `kickparty` not correctly checking if the person kicking is the leader
2 Months Ago
Interaction Modal can now be enabled/disabled with static methods Can output translations rather than raw text Buttons can be wired up to whatever we want when starting the popup Custom layout is setup on call for whatever the user wants
2 Months Ago
Missed Files
2 Months Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
2 Months Ago
Fix NRE when connecting in party
2 Months Ago
merge from main -> party_system
2 Months Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
2 Months Ago
▅▋▊█▉█ ▇▋▋▄▄▆▇▅ █▄ ▇▅▆▊▊▍ ▇▄▍▌▉▄▆ ▋▋ ▇▉▄▍█▌▄▊▍▊▇▉ ▋▆█ ▍▌▅ ▄▄▍▍ ▋▍ ▅▇▊ █▋▌ ▇▉ ▍▆▊▋▇▅
2 Months Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
2 Months Ago
Fix incorrect height calulation on new flee point Remove logs
2 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
2 Months Ago
merge from main
2 Months Ago
merge from decor_lighting_dlc/merge_resolve
2 Months Ago
added test wall_storage prefab and built manifest
2 Months Ago
T1 SMG view model camera update
2 Months Ago
subtracted merge
2 Months Ago
main -> patrol_heli_revision_2
2 Months Ago
Fix errored netread logic
2 Months Ago
syncvar_vector_fix -> main
2 Months Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
2 Months Ago
merge from erosion
2 Months Ago
Cherrypick syncvar vector fix
2 Months Ago
syncvar_vector_fix -> main
2 Months Ago
Ensure the same references are generated throughout
2 Months Ago
WIP
2 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
2 Months Ago
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2 Months Ago
▄▋▋▊ █▌▆▆█▅▅▅▌▄▉▆ ▄██▅▅▇ ▋▊▇█▇▆ ▌▄▌▆▊▇▉ ▆█ ▊▄▊▍▌▄▋ ▍▊▋██▉▌▋▇ ▆▉▊▍▅▇▍▉▍ █▇▆▌██▉▇▋█ ▇▌▆▆ ▆▄▊▊▋▌▋▇▅▄ ▍█▌▌▆▆ ▆▅▄ ▍▇▊ █▅▅▇▍▅▋
2 Months Ago
merge from main
2 Months Ago
Changed wood teas slurp SFX to match other teas
2 Months Ago
M15 Pistol - updated textures
2 Months Ago
viewmodel m15 pistol rig skinning and animation edits
2 Months Ago
merge from erosion (burst aot fixes)
2 Months Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
2 Months Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload