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129,605 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Wheel
2 Months Ago
merge from erosion
2 Months Ago
merge from main
2 Months Ago
Merge from steering_wheels
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
2 Months Ago
Fixed vending machine restrictions not being properly applied if era is default
2 Months Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
2 Months Ago
Cloud profiles & related tweaks.
2 Months Ago
Merge from main
2 Months Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
2 Months Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Token changes
2 Months Ago
Create flee map markers
2 Months Ago
Compile fix
2 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
2 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
2 Months Ago
Reserialize existing static respawn points
2 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
2 Months Ago
main -> new_menu
2 Months Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
2 Months Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
2 Months Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
2 Months Ago
S2P outpost
2 Months Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
2 Months Ago
Don't require unlocking outpost spawning while testing
2 Months Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
2 Months Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
2 Months Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
2 Months Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
2 Months Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
2 Months Ago
Add static respawn point to outpost scene
2 Months Ago
Update manifest
2 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
2 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
2 Months Ago
Force crouching on flanks (again, felt better actually)
2 Months Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
2 Months Ago
Improved blue cast more, and long distance jungle localized fogging.
2 Months Ago
Comment
2 Months Ago
Better timings to update category buttons
2 Months Ago
Various adjustments.
2 Months Ago
Blockout the interaction modal
2 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
2 Months Ago
- Tweak surprise condition - Improve surprise vis logging
2 Months Ago
M15 Pistol - Texture update
2 Months Ago
viewmodel m15 pistol rig skinning and animation edits