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134,820 Commits over 4,444 Days - 1.26cph!

58 Days Ago
merge from main, will rebuild mainifest
58 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
59 Days Ago
vendingmachine_ui_refresh -> main
59 Days Ago
main -> vendingmachine_ui_refresh
59 Days Ago
Add condiiton and slot support to fake inventory
59 Days Ago
Support skins on collapsed shop view
59 Days Ago
Check skin ID before allowing a purchase
59 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
59 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
59 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
59 Days Ago
Fixed remaining light fixture issues.
59 Days Ago
Added another female/light player seed
59 Days Ago
Merge from main
60 Days Ago
Fix submesh bypass per prefab being inverted
60 Days Ago
Enable submesh batching on shipping container
60 Days Ago
Only enable submesh batching on certain assets instead of every single one
60 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
60 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
60 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
60 Days Ago
Delete unused Combine() overload from MeshRendererData
60 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
60 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
60 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
60 Days Ago
network++
2 Months Ago
Setup engineering bench filler/item visuals
2 Months Ago
Crypt building skin store page baseline
2 Months Ago
Add sell order skin support to the marketplace terminals in outpost
2 Months Ago
charm position tweaks
2 Months Ago
Fix all the compile errors
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
TMP compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
Compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
More menu items stuff
2 Months Ago
Menu items cleanup
2 Months Ago
update textures for prototype upgrade
2 Months Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
2 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
2 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Months Ago
Stripped out TMP sprites
2 Months Ago
Stripped out TMP style sheet
2 Months Ago
Industrial Storage - WIP textures
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
2 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
2 Months Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
2 Months Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
2 Months Ago
exported edited 3p crouch movement anims
2 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list