reporust_rebootcancel

140,040 Commits over 4,505 Days - 1.30cph!

3 Years Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
3 Years Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
3 Years Ago
Less UI edge fade (skin viewer)
3 Years Ago
Merge main -> store-ui
3 Years Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
3 Years Ago
SkinViewer lighting polish
3 Years Ago
Removed useless logs
3 Years Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
3 Years Ago
Re-enabled pooling
3 Years Ago
Fixed NRE issues with boat vendor
3 Years Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
3 Years Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
3 Years Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
3 Years Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
3 Years Ago
Flame jet iteration
3 Years Ago
tutorial end cinematic mixdown tweak
3 Years Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
3 Years Ago
Fixed issues lignting with store when in-game
3 Years Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
3 Years Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
3 Years Ago
Finished harbor 1 dressing
3 Years Ago
Reserialized materials
3 Years Ago
Fill items on the last row of the abyss pack
3 Years Ago
Close takeover screen when clicking anything off of it Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
3 Years Ago
Tweaks
3 Years Ago
Split items into two rows for lumberjack takeover
3 Years Ago
Fixes
3 Years Ago
Fix incorrect sizing of skin viewer on takeover screens
3 Years Ago
Finish hooking up modal details
3 Years Ago
tutorial end cinematic audio tweaks
3 Years Ago
Fixed station prefabs
3 Years Ago
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
3 Years Ago
Fill in the replaced item and breaks down into sections
3 Years Ago
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
3 Years Ago
Player preview no longer affected by sun/moon directional light
3 Years Ago
Baseline
3 Years Ago
Fix item background color disappearing when closing the modal by pressing esc
3 Years Ago
Remove old modal, fix NRE Close modal when pressing esc Close modal when clicking outside of it
3 Years Ago
Add RevealTransitionOnEnable component for lewis
3 Years Ago
oilrig L3 texturing progress
3 Years Ago
Plastic ignore favorites.cfg
3 Years Ago
Item Store tweaks
3 Years Ago
Item Store changes, back button prefab update
3 Years Ago
Toggle the modal off by default
3 Years Ago
Re-design of the skin popover
3 Years Ago
Added placeholder minigun ammo pack
3 Years Ago
player update. jackhammer holster position edit and set updated idle pose its override controller
3 Years Ago
oilrig sat tube greybox full greybox flow
3 Years Ago
merge from full_server_demos
3 Years Ago
Merge Main -> store-UI