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131,623 Commits over 4,262 Days - 1.29cph!

6 Days Ago
set up lr300 space entity with space gun rig
6 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
6 Days Ago
Merge from parent
6 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
6 Days Ago
Parent entities before initializing them
6 Days Ago
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6 Days Ago
Gibs and LODs for Artist Canvas S
6 Days Ago
Balloon config UI improvements
6 Days Ago
player update car pose change + IK adjustment
6 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
6 Days Ago
don't let you push a PlayerBoat if you're parented to it
6 Days Ago
Make sure placement error is correct for the deep sea build fix
6 Days Ago
and added the texture too
6 Days Ago
added store icon for birthday candle hat
6 Days Ago
merge from deep_sea
6 Days Ago
Fixed being able to build in the deep sea when looking at an entity
6 Days Ago
setup worldmodel prefab for lr300 space gun
6 Days Ago
Removed deep sea hackable crate map marker
6 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
6 Days Ago
50cal_animations -> naval_update
6 Days Ago
S2P all
6 Days Ago
merge from boat_building
6 Days Ago
50cal -> naval
6 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
6 Days Ago
50cal_Animations -> naval_update
6 Days Ago
50cal_animation -> naval_update
6 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
6 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
6 Days Ago
Update all ship trigger parent shapes to match the ship
6 Days Ago
Projector in stables_b now permanently on
6 Days Ago
Merge from deploy_fixes_wip
6 Days Ago
FX tweak to better faciliate adjacent wall.
6 Days Ago
Try authority with higher yield state acceptance
6 Days Ago
50cal_animations -> naval_update
6 Days Ago
plugged gap in stairs_overhang_300x300_corner
6 Days Ago
double 50Cal mounting sounds and shooting volume changes
6 Days Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
6 Days Ago
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6 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
6 Days Ago
50cal_animations -> naval_update
6 Days Ago
closed gaps at floor level on watch towers
6 Days Ago
Up the updaterate since we are using serverside movement
6 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
6 Days Ago
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6 Days Ago
filler in gap quality 0 Launch site
6 Days Ago
boat engine now uses more fuel per sec
6 Days Ago
fixed wooden_building_c LOD1 roof not double sided
6 Days Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
6 Days Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
6 Days Ago
small oilrig set dressing fixes