reporust_rebootcancel

97,027 Commits over 3,653 Days - 1.11cph!

17 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
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17 Days Ago
plastic commit spam
17 Days Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
17 Days Ago
merge from main
17 Days Ago
Retro Tool Cupboard store setup + design content
17 Days Ago
Cached server browser is less exceptiony
17 Days Ago
Increased at rotation bounds
17 Days Ago
Halved orbitstrafe rotation speed when first moving into position
17 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
17 Days Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
17 Days Ago
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17 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
17 Days Ago
City hall exterior mesh fixes
17 Days Ago
Merge from store-ui-rtc
17 Days Ago
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17 Days Ago
tags on files
17 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
17 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
17 Days Ago
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17 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
17 Days Ago
player update. edited naming of spas12 anim clips
17 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
17 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
17 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
17 Days Ago
merge main
17 Days Ago
Merged main into electricity_power_fixes/2
17 Days Ago
radtown whitebox layout, perimeter estimate
17 Days Ago
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17 Days Ago
Fix editor gizmos null error
17 Days Ago
Fix editor gizmos error for cargoship
17 Days Ago
Merge main
17 Days Ago
Merge container_delays
17 Days Ago
player update. exported/set up python revolver
17 Days Ago
merge from main
17 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
17 Days Ago
AmmoBackpack Texture Update
17 Days Ago
merge from Military Flamethrower_2024
17 Days Ago
merge from toolcupboard_retroskin
17 Days Ago
merge from save248/iceberg_fix
17 Days Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
17 Days Ago
Play the cargo ship horn 60s before departure
17 Days Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
17 Days Ago
Air control changes, using duck input now
17 Days Ago
Small fixes
17 Days Ago
Early pilot flames prefab
17 Days Ago
Fixed broken inspector vals
17 Days Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
17 Days Ago
harbor 2 path topology