reporust_rebootcancel

111,844 Commits over 3,928 Days - 1.19cph!

10 Days Ago
Remove debug logging
10 Days Ago
WIP reload rotation fixes
10 Days Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
10 Days Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
10 Days Ago
Climate update (copying temperate parameters to jungle)
10 Days Ago
RustNative update (jungle biome has forest topology everywhere)
10 Days Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
10 Days Ago
TerrainConfig update (copying temperate parameters to jungle)
10 Days Ago
Sorted most other issues, just left with reload
10 Days Ago
RustNative update (jungle biome baseline)
10 Days Ago
ProceduralMapEmpty fixes
10 Days Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
10 Days Ago
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10 Days Ago
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11 Days Ago
Removed logs in legs animator Comments
11 Days Ago
Added LODs for jungle floor pieces
11 Days Ago
exported updated vm minicrossbow anims
11 Days Ago
merge from primitive -> aux2
11 Days Ago
merge from primitive_gm -> primitive
11 Days Ago
Fix compile error from using statement creeping in
11 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
11 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
11 Days Ago
Switched population to use the new horse prefab Ranches as well
11 Days Ago
Same treatment for deploy mask
11 Days Ago
Ensured idle animation mask includes all hand movements
11 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
11 Days Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
11 Days Ago
adobe wall texture fixes
11 Days Ago
merge from primitive
11 Days Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
11 Days Ago
Reduce horse skidding sound volume
11 Days Ago
Armor slots UI/interaction
11 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
11 Days Ago
adjusted horse physics mat
11 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
11 Days Ago
horse skidding behaviour fixes and improvements
11 Days Ago
Merge from siegefx
11 Days Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
11 Days Ago
Final prefab & related files.
11 Days Ago
Added jungle ClimateParameters
11 Days Ago
exported vm minicrossbow idle strings drawn back anim
11 Days Ago
Added jungle biome to terrain backend and shaders
11 Days Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
11 Days Ago
Fix dodgy masks on idle state
11 Days Ago
- Setup mask on string layer states - Adjust some rotation angles
11 Days Ago
Manifest
11 Days Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
11 Days Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
11 Days Ago
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11 Days Ago
Merge from train_tunnel_altitude_2