reporust_rebootcancel

130,401 Commits over 4,232 Days - 1.28cph!

9 Days Ago
undo/redo working, also fixed some tooltips
9 Days Ago
more loadout cleanup
9 Days Ago
cleanup loadout boxes
9 Days Ago
redesigned commands panel
9 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
9 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
9 Days Ago
Server compile fix
9 Days Ago
Fixed the alignment and size of all the tropical island map markers
9 Days Ago
Fix server build
9 Days Ago
Remove IBatchingToggle from InstancedLODComponent
9 Days Ago
Fix electric windmill animation
9 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
9 Days Ago
.asset files
9 Days Ago
Update manifest
9 Days Ago
.meta files after generating manifest
9 Days Ago
Prefabs after generating manifest
9 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
9 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
9 Days Ago
Cherrypick CS 136987 (stop generating lighting)
9 Days Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
10 Days Ago
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10 Days Ago
hero_title_change -> main
10 Days Ago
Topology WIP & related
10 Days Ago
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10 Days Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
10 Days Ago
Material & SceneTemplateSettings.json keep getting generated
10 Days Ago
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
10 Days Ago
Fix async pool refill not tracking refilled count
10 Days Ago
Final sculpts
10 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
10 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
10 Days Ago
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
10 Days Ago
Restored drag and dropped items spawning in the overlay canvas
10 Days Ago
Restored blur when F1 menu is open
10 Days Ago
Scene backup
10 Days Ago
Swapped 'view in store' to 'view'
10 Days Ago
better shutters animation
10 Days Ago
Adding jenkins step to rename the pipeline for better visibility.
10 Days Ago
Server admin tab layout changes to match the design
10 Days Ago
Added special spawn point options per skinnable
10 Days Ago
text desc update
10 Days Ago
manifest
10 Days Ago
hackweek curtain files and setup
10 Days Ago
basic shutter anim
10 Days Ago
Compile fixes
10 Days Ago
hackweek workshop scene wip
10 Days Ago
Fixed UI_DeveloperTools tab opening issues
10 Days Ago
merge from tmp_generatecaretnre_fix
10 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
10 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls