reporust_rebootcancel

128,774 Commits over 4,201 Days - 1.28cph!

8 Days Ago
Merge from rpg_skin
8 Days Ago
Fix ammo vis not initialising properly in some cases
8 Days Ago
Merge from main
8 Days Ago
Merge from food_qol
8 Days Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
8 Days Ago
merge from qol_backpack_gather -> main
8 Days Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
8 Days Ago
Food will now no longer spoil if it is in the arctic biome
8 Days Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
8 Days Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
8 Days Ago
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8 Days Ago
Fix compile error
8 Days Ago
merge from multiline_console
8 Days Ago
Fix unintended new lines after auto completing commands.
8 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
8 Days Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
8 Days Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
8 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
8 Days Ago
Merge: from main Needs codegen
8 Days Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
8 Days Ago
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8 Days Ago
Manifest update
8 Days Ago
Compile fix
8 Days Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
8 Days Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
8 Days Ago
merge from Halloween_25_Update/PH
8 Days Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
8 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
8 Days Ago
Card table world canvas culling based on distance
8 Days Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
8 Days Ago
Run anims on place/block change
8 Days Ago
Fix compile error
8 Days Ago
Final gen
8 Days Ago
rpc_improvements -> main
8 Days Ago
shadows render correctly
8 Days Ago
Generated new HLOD for floating city 1
8 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
8 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
8 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
8 Days Ago
Adding new v4 driiving anims to source
8 Days Ago
Ship lighting progress.
8 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
8 Days Ago
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8 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
8 Days Ago
merge from boat_building
8 Days Ago
8 Days Ago
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8 Days Ago
Merge from naval_update