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121,588 Commits over 4,048 Days - 1.25cph!

10 Days Ago
Reduced work queue vine cost to 0 ms unless vines are moving
10 Days Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
10 Days Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
10 Days Ago
Merge from poison_ui_fix
10 Days Ago
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
10 Days Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
10 Days Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
10 Days Ago
vine code cleanup
10 Days Ago
Changed collision material type to rock for better sfx
10 Days Ago
fix water rendering issue on reduced render scale
10 Days Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
10 Days Ago
Nerf animal hearing in general, and croc hearing even more
10 Days Ago
First pass of proper schizolobium tree textures
10 Days Ago
rigged 3p jungle ak, initial entity setup
10 Days Ago
Initial groundwork for multiple upgrade items.
10 Days Ago
Fix corpse fixed update NRE
10 Days Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
10 Days Ago
wip simple upgrade reskinning
10 Days Ago
Doubled the throw and return speed
10 Days Ago
jungle_update -> aux3
10 Days Ago
vine_fixes -> jungle_update
10 Days Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
10 Days Ago
merge from jungle_update
10 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
10 Days Ago
merge from jungle_dlc
10 Days Ago
First pass view model camera animations for all explosives
10 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
10 Days Ago
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10 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
10 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
10 Days Ago
jungle_update -> vine_capsule_render
10 Days Ago
Reassigned materials
10 Days Ago
jungle_update -> Aux3
10 Days Ago
boomerang_fixes-> jungle_update
10 Days Ago
Increased world model bounds sizing
10 Days Ago
jungle_update -> aux3
10 Days Ago
boomerang_fixes -> jungle_update
10 Days Ago
Restore animation and holster changes
10 Days Ago
jungle_update -> boomerang_fixes
10 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
10 Days Ago
Fixing clipping around knee for coco armour pants
10 Days Ago
Reset 3p anims on holster even if its not the local player
10 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
10 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
10 Days Ago
Dont put boomerangs too deep into the ground
10 Days Ago
Fixed boomerang backpack position
10 Days Ago
Fix wolf2 collisions
10 Days Ago
Better gravity over distance
10 Days Ago
Fixing cocoknight view model leaves clipping through armour
10 Days Ago
Bump snake bite slow duration from 4->6 seconds