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97,792 Commits over 3,683 Days - 1.11cph!

10 Days Ago
First pass on new UI layout for conversations and mission acceptance
11 Days Ago
S2P compound and bandit town
11 Days Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
11 Days Ago
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11 Days Ago
Adjusted minimum font size on tutorial popup
11 Days Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
11 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
11 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
11 Days Ago
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11 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
12 Days Ago
Change the actual code that uses `isHoldingShift`
12 Days Ago
Pass `isHoldingShift` to Construction.Placement
12 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
12 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
12 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
13 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
13 Days Ago
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13 Days Ago
Merge from main/Workshop Normal Map Fix
13 Days Ago
Further changes to 'WhatUsesThis'
13 Days Ago
Updates to WorkshopItemEditor, removed debug code
13 Days Ago
player update. setting up 3p m39 rifle anim set
13 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
13 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
13 Days Ago
Undoing unwanted changes to materials
13 Days Ago
Player update. 3p semi auto rifle anim set exported/setup
13 Days Ago
Adding missing shaders
13 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
13 Days Ago
merge from ScaleBySpeed_server_optimisation
13 Days Ago
merge from fix_horse_bullet_penetration
13 Days Ago
merge from fix_steam_nickname_slow_refresh
13 Days Ago
merge from viewmodelrenderers
13 Days Ago
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13 Days Ago
Subtracting 96103
13 Days Ago
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13 Days Ago
Updated changes to normal map fix
13 Days Ago
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13 Days Ago
Auto pair when deployed, if you have code lock access
13 Days Ago
New version of normal map fix
13 Days Ago
merge from nexus
13 Days Ago
merge from tutorial_menu_improvements
13 Days Ago
merge from fix_demo_disk_quota
13 Days Ago
merge from industrial_conveyor_quickmove
13 Days Ago
merge from dismount_netting_fix
13 Days Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
14 Days Ago
Added a metal detector mission objective
14 Days Ago
Added hinges to the van doors
14 Days Ago
Merge from explosions
14 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
14 Days Ago
Match import fbx offsets exactly
14 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future