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130,654 Commits over 4,171 Days - 1.31cph!

11 Days Ago
added indirect topology query job for normalized coordinates, improved TerrainWaterFlow from 11s to 900ms
11 Days Ago
Chandelier - Added LODs, gibs, updated textures
11 Days Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
11 Days Ago
viewmodel chainsaw update anims and anim controller edits
11 Days Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
11 Days Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
11 Days Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
11 Days Ago
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11 Days Ago
adjusted spotlight tripod col shapes
11 Days Ago
set the animation speed of pedals on the chandelier to be 2x faster
11 Days Ago
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11 Days Ago
optimized shore vector generation - 1s without burst, 500ms with - added indirect WorldPosition/Radii topology query and splt up slowest part of the shore vector generation to make use of it
11 Days Ago
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11 Days Ago
merge hardcore_commands to main
11 Days Ago
tripod col
11 Days Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
11 Days Ago
more_menu_fixes -> main
11 Days Ago
If premium is active dont show the default 5/15
11 Days Ago
more_menu_fixes -> main
11 Days Ago
Typos
11 Days Ago
Add pooling to ghost ships
11 Days Ago
more_menu_fixes -> main
11 Days Ago
Generate phrases
11 Days Ago
removed lods from tripod guide mesh
11 Days Ago
spotlight tripod gibs and lods
11 Days Ago
Merge: from steamfriends_pooling_leak - Bugfix for a pool leak of SteamFriends with open friend list or party management Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
11 Days Ago
Bugfix: return SteamFriends to pool - separate out party processing to partyChanged from friendChanged loop to prevent use-after-free bugs Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
11 Days Ago
- Speed up nav gen by 30% by using rust baked terrain and NavMeshBuilder.CollectSources - Fix navmesh not taking into account terrain alpha properly - Add nav raycast - Update tile extractor profile markers - Fix memory leaks with pooled list not being disposed
11 Days Ago
Exposed chandelier pedal increments
11 Days Ago
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11 Days Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
11 Days Ago
Ensure null disconnect reasons arent parsed
11 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
11 Days Ago
rpg blockout mesh
11 Days Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
11 Days Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
11 Days Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
12 Days Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
12 Days Ago
Added tripod spotlight
12 Days Ago
Interaction modal buttons will scale to fill whatever room is left
12 Days Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
12 Days Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
12 Days Ago
Merge from Naval_Update
12 Days Ago
merge from main
12 Days Ago
Codegen again
12 Days Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
12 Days Ago
merge from missing_native_resetstaticfields_fix
12 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
12 Days Ago
Merge from main