reporust_rebootcancel

134,569 Commits over 4,444 Days - 1.26cph!

7 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
7 Days Ago
Misc cleanup
7 Days Ago
Merge: from main
7 Days Ago
Merge from refactor
7 Days Ago
Merge from main
7 Days Ago
Monument info popup progress, polished the framing and buttons flow
7 Days Ago
smallbackpack WM setup
7 Days Ago
merge from main
7 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
7 Days Ago
apartment complex S2P
7 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
7 Days Ago
removing left over greybox from apartment core prefab
7 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
7 Days Ago
fixed statue collider import options
7 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
7 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
7 Days Ago
Merge from shield_disconnect_fix
7 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
7 Days Ago
Typo fix
7 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
7 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
7 Days Ago
Added framework for blocking some items in rentable store inventory
7 Days Ago
Merge from demo_cfg_frame_0
7 Days Ago
Adjust timing so this runs after replicated vars are applied
7 Days Ago
Merge from PlayerRigUpdate2
7 Days Ago
Don't run the sprint sub system on npc's
7 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
7 Days Ago
Merge from melee_subsystem_weapons
7 Days Ago
Some more mild sub system editor speed ups
7 Days Ago
Bring in both arms on the attack state
7 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
7 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
7 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
7 Days Ago
Merge from parent
7 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
7 Days Ago
Merge from main
7 Days Ago
Merge from phone_handle_fix
7 Days Ago
Fixed phonebooth handset position as well
7 Days Ago
Add PNG sequence/MP4/Prores demo exporter
7 Days Ago
Add linear/cubic spline camera math utils/jobs
7 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
7 Days Ago
Add demo controls UI
7 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
7 Days Ago
merge from prototype -> apartment_complex_monument
7 Days Ago
fix AnimalFur shader missing g-buffer stencil write
7 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
7 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
8 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
8 Days Ago
merge from fix_deepsea_teleport_consistent -> main
8 Days Ago
small backpack prefab and material setup