reporust_rebootcancel

121,612 Commits over 4,048 Days - 1.25cph!

13 Days Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
13 Days Ago
Don't make the vine point at the end destination anymore - confusing
13 Days Ago
Added item mod wearable to cocoknight_armor_torso
13 Days Ago
Missing change
13 Days Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
13 Days Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
13 Days Ago
Added the new distance eye system to the wolf as well.
13 Days Ago
Fix worldmodel outlines of the cocoknight armor pieces
13 Days Ago
Re-applied scent emission on wolf2
13 Days Ago
merge from hunter_vision
13 Days Ago
Added scent emission to all animals
13 Days Ago
Cocoknight textures update
13 Days Ago
Better trail merging by looking at segments instead of points
13 Days Ago
Fix failing to save empty blueprints when using resetbp command
13 Days Ago
Finally actually reverted 3 descs updated too early
13 Days Ago
updated vine swinging/descending animations
13 Days Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
13 Days Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
13 Days Ago
ziggurat scene S2P
13 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
13 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
13 Days Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
13 Days Ago
enabled r/w on zipline platform collision models
Rin
13 Days Ago
Reverting 119833
13 Days Ago
merge from main
13 Days Ago
water treatment plant scene tweaks to sewers openings S2P
13 Days Ago
Updated croc distance eye system.
13 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
13 Days Ago
reverted 3 descs committed too early
13 Days Ago
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat Added Cinematic 4K Textures for Snake Raw and Cooked Meat
13 Days Ago
▉▌▆ ▊▍█▆▋▊ ▌▋▋▄ █▄ ▅▌▋▇ ▌█▄▄▅▆▇█▅▉▋ ▊▇ ▊▊▊ ▅█▇▋▆▋▌▍ ▊█ █▍▍▆▇▆ ▉▇ ▇▊█▌ (▄█▊▄▄ -> ▅▍▆▇ -> ▄▇▌▍▊▉▄▅▅▊▅ ▇▋ ▋▇▉▍▆█▄)
13 Days Ago
Side profile tweak.
13 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
13 Days Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
13 Days Ago
Full rebuild/append new segment optim when generating the trail
13 Days Ago
Merge from jungle_dlc
13 Days Ago
set up wood armor glove cinematic materials and textures
13 Days Ago
Tiger and Croc cinematic material updated
13 Days Ago
Merge from Jungleupdate_Media
13 Days Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
13 Days Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
13 Days Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
13 Days Ago
added cinematic textures and materials for the Tiger, Panther and Crocodile
13 Days Ago
Better end uvs
13 Days Ago
Allow canyons and lakes to spawn in jungle
13 Days Ago
Switch vine material to cutout
13 Days Ago
converted radtown monument buildings, radtown s2p
13 Days Ago
cherry picking env volume brightness level changes from spatially aware branch
13 Days Ago
merge from jungle_update
13 Days Ago
merge from jungle_dlc