reporust_rebootcancel

98,453 Commits over 3,683 Days - 1.11cph!

17 Days Ago
Fixed incorrect ShowBullet reload animation event configuration
17 Days Ago
Merge from main
17 Days Ago
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17 Days Ago
added toolgun to render scene
17 Days Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
17 Days Ago
updated mask texture
17 Days Ago
split off higher res ammunition from media branch and added to individual ammunition folders
17 Days Ago
Fixed deploy volume physic layer
17 Days Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
17 Days Ago
phrases
17 Days Ago
SKS serializedVersion meta files changes
17 Days Ago
merge from electricity_power_fixes/2/doorcontroller
17 Days Ago
merge from gunaudiofixes
17 Days Ago
merge from fix_compressed_modded_tag"
17 Days Ago
merge from helk_qol_01
17 Days Ago
merge from sks
17 Days Ago
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17 Days Ago
17 Days Ago
Update harbor_crane_a to fix missing meshes
17 Days Ago
Merge from main
17 Days Ago
Fixed some bike suspension problems
17 Days Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
17 Days Ago
Code gen, proto, manifest rebuild, meta files
17 Days Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
17 Days Ago
merge from main -> qol_auth_friends_tc
17 Days Ago
Merge main -> Bikes
17 Days Ago
Update skin list
17 Days Ago
Fixed missing ShowBullet animation events
17 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
17 Days Ago
Fixed missing camera shakes when firing the sks
17 Days Ago
Water distance fixes.
17 Days Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
17 Days Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
17 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
17 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
17 Days Ago
thinner holosight edges
17 Days Ago
Parent merge
17 Days Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
17 Days Ago
Merge from main
17 Days Ago
Editor mat updates
17 Days Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
17 Days Ago
viewmodel thin attachment
17 Days Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
17 Days Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
17 Days Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
17 Days Ago
reduced SAR aimcone and tightened up fire animation
17 Days Ago
reduced SAP aimcone
17 Days Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
17 Days Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
18 Days Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class