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95,971 Commits over 3,622 Days - 1.10cph!

1 Year Ago
entity updates
1 Year Ago
added effects folder
1 Year Ago
entity updates (still stuff to resolve)
1 Year Ago
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1 Year Ago
update to LODs
1 Year Ago
Spawn fixes 2.6/3
1 Year Ago
merge from rail_network_3
1 Year Ago
Workcart LOD0 tweaks
1 Year Ago
Train LODs progress -Lod1 seems to transition nicely with very little vertex colour mask blend popping -Prefab update
1 Year Ago
Subtracting bad fixes
1 Year Ago
forest fixes 2/3
1 Year Ago
Enabled cliff spawning in ProceduralMapRoad
1 Year Ago
Fixed certain cliff pieces sometimes spawning on rail
1 Year Ago
Level 0 move & cover point setup
1 Year Ago
Separated greybox into tasks objects/folders
1 Year Ago
Reapply navmesh settings
1 Year Ago
Remaining forest fixes 1/3
1 Year Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
1 Year Ago
centred train transforms so now there's no offset from the middle of the train -same for collision mesh removed unnecessary material for control panel adjusted decal material updated train prefab
1 Year Ago
merge from main
1 Year Ago
Potentially fixed camera rotation input while parented to a nested transform
1 Year Ago
Fixed camera position/rotation changing when cycling through bones
1 Year Ago
Show bone name on demo UI when parented to a bone (won't show if parented to the root of an entity)
1 Year Ago
Test demos, on right branch this time
1 Year Ago
Test demos
1 Year Ago
Merge from main
1 Year Ago
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
1 Year Ago
Disable global broadcast on HAB, mini and scrap transport helicopters (this is now enabled as needed at runtime)
1 Year Ago
Merge from main
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Added new IAnimationEventReceiver that can intercept events from AnimationEvents component without needing to access the held entity. This works in regular gameplay as well as spectating. Reworked spray can to use new component for viewmodel spraying animations
1 Year Ago
Fix demo NRE when scrubbing while freehand sprays are created
1 Year Ago
Don't play world spray fx in first person
1 Year Ago
Fixed forest masks on about half the map
1 Year Ago
Forest fixes 1.5/2
1 Year Ago
Forest spawn fix 1/2
1 Year Ago
Field masking
1 Year Ago
Update FP.Nexus Pull in clan info so the clan UI can render correctly now
1 Year Ago
Update FP.Nexus WIP nexus clan backend
1 Year Ago
Grass spawn fix 1/2
1 Year Ago
Item/Prefab setup and Id's
1 Year Ago
impact punch (color effect) adjustments and directional damage indicator fixes hit marker effects
1 Year Ago
Adjusting for proper spawns WIP
1 Year Ago
Topo masks & related
1 Year Ago
anim updates, rigged world model, override controller, world animator
1 Year Ago
damage punch overlay
1 Year Ago
merge from main
1 Year Ago
Reworked the machine greybox
1 Year Ago
updated decal mesh and decal texture
1 Year Ago
Try and bake AddToHeightMap into TerrainHeightMap.Bake