reporust_rebootcancel

97,342 Commits over 3,653 Days - 1.11cph!

1 Year Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
1 Year Ago
And the icons...
1 Year Ago
Icon for on & off button
1 Year Ago
Use proper input & output icons Prefab furnace UI for both small & large furnace
1 Year Ago
Dev grid tiled cubes
1 Year Ago
Prevent building ramp and cylinder prefabs
1 Year Ago
Prevent movement sphere, ramp, and cylinder prefabs
1 Year Ago
Extra wood & cloth tiled cubes
1 Year Ago
Rough implementation of lewis's beautiful smelting gui Prefabed the baseoven ui
1 Year Ago
Normals value change
1 Year Ago
Fixed shadow proxy for comms_tower
1 Year Ago
Added normals & spec to existing tiled materials
1 Year Ago
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
1 Year Ago
Replaced the tower wheels with non-interactive ones
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Display entity id in UGC entries
1 Year Ago
Text edit
1 Year Ago
Fix NRE when clicking on a star on a pattern UGC Use client side information for pattern boomer if available Can now search for entity id's in the UGC filter (requires an exact match)
1 Year Ago
Merge from content_reporting
1 Year Ago
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
1 Year Ago
Arctic base topo & splat finalization.
1 Year Ago
Merge from main
1 Year Ago
Add server.reportsServerEndpointKey for verification Try/catch report endpoint post
1 Year Ago
The Generic and Generic_Resizable loot panels now automatically resize to support title text that goes beyond one line
1 Year Ago
Finalized sculpts/spawns around arctic base
1 Year Ago
Merge from devlocalcoord_shader
1 Year Ago
Merge from main
1 Year Ago
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
1 Year Ago
Merge from async_loading for some testing
1 Year Ago
Encode screenshot and include with report
1 Year Ago
Added UI info for the unloadable wagons
1 Year Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
S2P trainyard, fixes output hopper interaction working only on my test map
1 Year Ago
Sculpts for arctic base
1 Year Ago
Reduced wetness smoothness because it was too glossy
1 Year Ago
Reduce asset warmup spam in server log
1 Year Ago
▊█▅▍▇ ▄▉ ▆▇▊▄▋▋▇▄ ▇▉▅▇▇▇ ▌▅ █▇▉▄ ▄▉█▍█▋
1 Year Ago
▅▅█ ▋▌▅▄ ▋▆▆▇▄▄▋▇
1 Year Ago
Merge from async_loading
1 Year Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
1 Year Ago
Set reflection multiplier to 1 for player construction environment volume type
1 Year Ago
Post process tweaks to fix dark sky in some biomes
1 Year Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
1 Year Ago
Added a few missing material params, thickness based foam
1 Year Ago
Set ambient color to 60 to make shadows brighter
1 Year Ago
scene
1 Year Ago
merge from trainyard_update
1 Year Ago
Lifted shadows on underwater lab and underground postprocess profiles
1 Year Ago
Merge from cubemap_ambient_light