reporust_rebootcancel

66,826 Commits over 2,740 Days - 1.02cph!

2 Years Ago
[D11] Adds prefab pool shrinking system
2 Years Ago
Fixed sampler referencing on blend4way shaders
2 Years Ago
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
2 Years Ago
Don't try to send notifications if disabled, use DebugEx if it fails
2 Years Ago
[D11] Cache cleanup WIP ... Changes entityEntry & groupEntry from structs to classes to avoid extra dictionary lookups.
2 Years Ago
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha) Updated cable mat
2 Years Ago
[D11] Entity cache cleanup... work in progress.
2 Years Ago
[D11][UI] Cosmetic and changes to vending machine and shop front loot panels
2 Years Ago
Only send team notifications to offline team members
2 Years Ago
New cache server setting
2 Years Ago
merge from LOD_Optimizations
2 Years Ago
Scene backup. File cleanup & naming consistency. New backup generator lightbox kitbash.
2 Years Ago
Merge from main
2 Years Ago
Added AO channel to foliage shader via tint mask
2 Years Ago
Scene backup & prefabs.
2 Years Ago
Cherrypick
2 Years Ago
More folaige tweaks Fixed a few billboards I missed previously
2 Years Ago
tweaked guitar position in prefab
2 Years Ago
player guitar anim updates
2 Years Ago
subtract
2 Years Ago
[D11] Vertex LODs added to Prefabs\Weapons assets
2 Years Ago
[D11] Half of the Assets\Prefabs\Weapons LODs
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
Another fix
2 Years Ago
[D11] [UI] Collectible Entities in map can no longer be consumed if player is not ready to eat yet.
2 Years Ago
2 Years Ago
Fixed some build issues
2 Years Ago
▄▄▍▋▌ ▍▍▍█▅ ▇▍▍▆▇▇ ▅▇ ▄█▄█ ▊▉ ▆▆█▇ ▄▇▌▆▄▅▍█ █▌▊▍▌▉▆ ▅▌▌▅ ▅▅▌▉▄▅▌ ▊▉███▉▉ ▉▍▅▇ ▄▍▋▆ ▌▍▆ ▊▅▊█ ▆█▊█▅ ▆▆▅▋▋▅▅██▄▍ █▅▇▆▉▄▌
2 Years Ago
[D11][UI] Fixed NRE
2 Years Ago
Menu Logo
2 Years Ago
Hero prefab
2 Years Ago
Hero element
2 Years Ago
[D11][#2918] Fix crash in crafting screen
2 Years Ago
[D11][UI] Renamed function so it makes sense now.
2 Years Ago
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
2 Years Ago
Assigned diffusion profiles to tree and bush billboards Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
2 Years Ago
fix for ragdoll's eyes popping out
2 Years Ago
[D11] [UI] Fixed vital bars not updating correctly in Crafting screen. Adjusted vital bars so they don't rely on being told to update by other screens now.
2 Years Ago
Added Rust.UI.Video control
2 Years Ago
disabled mipmaps on instagram logo (UI consistency)
2 Years Ago
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
2 Years Ago
Excavator Yawer
2 Years Ago
Halloween background 👻
2 Years Ago
Right click inventory items to move them to belt.
2 Years Ago
Updated shore wetness and particle accum SFs Updated triplanar utils Regen all shaders for sampling macros
2 Years Ago
[D11] Final LODs for Content/Props + few LODs in Content/structures
2 Years Ago
merge from main