128,951 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Ensure vending machines don't sell restricted items
- block orders with restricted items from being networked
- also block it from being bought if the sell order somehow goes through
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show a red background around restricted items in the F1 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some knight armour item setup issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed new horses not working with the trophy system
Fixed auto turrets targeting the new horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bettter reload slots
- Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead
- Tweaked reload fraction settings
- More logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse corpse buoyancy
fixcars command now fill up horses stamina
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Horse TerrainCollisionProxy
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Re-organized horse folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Suggest an id for newly created skins in the skin inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Medieval_Metal_Double_Door
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update id's to fix conflict with knight armour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fade out procedural motion when playing any animation moving the legs (idle breaks, eating)
Moved all the head and spine movements client code to RidableHorseAnimation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                SiegeHarnessRope material setup
Tweaks to tow anchor points in testridablehorse to line up with the knots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added updated siege harness art to testridablehorse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from midi_multi_command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Knight Armour DLC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a button to update the skin list from the skin inspector rather than having to open the menu
Set up skin assets for knight armour
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed terrain around train tunnel above / below ground connection
 
                
                
                
                
                
             
         
        
            
            
            
                
                support uv2 for emission and detail layer on Rust/Standard
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Hopper mesh + texture updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix broken reload timings
 
                
                
                
                
                
             
         
        
            
            
            
                
                linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added test clothing items with differing amounts of armor slots.
Added test leather and metal inserts with differening stats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista things/progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include armor inserts in armor info UI stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated mini crossbow 3p anims and edited skinning on gun rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add primitive version of T1 tech tree, except satchel is missing (as an example)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark existing tech trees as the unknown era
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for a different tech tree for primitive gamemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                adobe folder structure fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored standing anim when pressing ctrl
Code cleanup, naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▋▋▉▋ ▍▊▍▊ ▆▆▆▍▅▇▋_█▄▉▊▇▉_█▌▉▍▅▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌█▄▇▇▄▅ ██▌ ▉█▆▊▊▅▍ █▉▆ ▅▇▆▉█▇▇ ▇▅ ▊▊▇▋▋▋
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                Horse prevent movement collider ignores the physics debris layer (dropped items)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: more NRE reductions in server-demo
- Skip VoiceData and other messages that we can't support in editor environment (or don't want to)
- Properly "disconnect" player when entity is being destroyed
- "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs
This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move).
Tests: played back the same client demo, saaw the reduction in errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Viewmodel Renderers to arm and arrow parts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse saddle stack sizes