reporust_rebootcancel

128,951 Commits over 4,232 Days - 1.27cph!

10 Months Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Remove unused variable
10 Months Ago
Show a red background around restricted items in the F1 menu
10 Months Ago
Fixed some knight armour item setup issues
10 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
10 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
10 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
10 Months Ago
Compile fix
10 Months Ago
Horse TerrainCollisionProxy
10 Months Ago
Horse animation tweaks
10 Months Ago
Un-saved assets
10 Months Ago
Re-organized horse folders
10 Months Ago
Suggest an id for newly created skins in the skin inspector
10 Months Ago
Merge from Medieval_Metal_Double_Door
10 Months Ago
Update id's to fix conflict with knight armour
10 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
10 Months Ago
Id's, categories
10 Months Ago
Merge from main
10 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
10 Months Ago
Added updated siege harness art to testridablehorse
10 Months Ago
Merge from midi_multi_command
10 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
10 Months Ago
Merge from Knight Armour DLC
10 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Fixed terrain around train tunnel above / below ground connection
10 Months Ago
support uv2 for emission and detail layer on Rust/Standard
10 Months Ago
- Hopper mesh + texture updates
10 Months Ago
Fix broken reload timings
10 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
10 Months Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
10 Months Ago
Ballista things/progress backup
10 Months Ago
Include armor inserts in armor info UI stats
10 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
10 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
10 Months Ago
Mark existing tech trees as the unknown era
10 Months Ago
Add support for a different tech tree for primitive gamemode
10 Months Ago
adobe folder structure fixes
10 Months Ago
adobe fixes
10 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
10 Months Ago
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10 Months Ago
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10 Months Ago
Remove log, cleanup.
10 Months Ago
Merge from main
10 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
10 Months Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
10 Months Ago
Added Viewmodel Renderers to arm and arrow parts
10 Months Ago
Fixed horse saddle stack sizes