reporust_rebootcancel

97,411 Commits over 3,653 Days - 1.11cph!

1 Year Ago
merge from hapis_conversion
1 Year Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
1 Year Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
1 Year Ago
remaining new gunshots incl. silenced shots
1 Year Ago
some more
1 Year Ago
Enabled crunch compression on some textures in the vehicle folder
1 Year Ago
removing a bunch of unused stuff :DDD
1 Year Ago
Enabled crunch compression on some textures in the nature folder
1 Year Ago
Added the 3 new monuments & surrounding spawns back in again.
1 Year Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
1 Year Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
1 Year Ago
Enabled crunch compression on textures in the props and structures folder
1 Year Ago
merge from hapis_conversion
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Shader normals fix. Updated materials + greybox scene
1 Year Ago
Hapis scene file from 71607
1 Year Ago
Fix
1 Year Ago
Merge from modding_prefabs
1 Year Ago
Cherrypick 72209
1 Year Ago
Merge from interaction_sounds
1 Year Ago
▍▉▌▋▋▋ ▍▋ ▍▍▇▇ ▅▍▄▆ ▆▋▍▋▉▉█▆ ▌▊▋▉, ▌'▍▇ ▆▇▍▋█▅▊▆▊▄ ▇▊▍▅ ▍▄▍▆ ▌██▅█▇ █▅ ▉▌▄ ▍█▌▄ ▉▅ ▄▆▆▊▄ ▉█ ▆▊▅ ▍▉▅▌▊▋▇▍ ▉▌▄ ▍▉▇▇▉▋▆▊ ▊▉▊▇ ▄▍ ▌▋▊ ▋▍▍▌▋▆.
1 Year Ago
Merge from global_lighting_tweaks
1 Year Ago
Merge from Trainyard_update
1 Year Ago
Equalized interior brightness between all reflection qualities
1 Year Ago
Fixed some visuals not updating until moving when changing reflection.quality
1 Year Ago
Minor edit
1 Year Ago
Fixed locomotive light material errors after the model update
1 Year Ago
Fixed fuel wagon gibs. Manifest update.
1 Year Ago
merge from hapis_conversion
1 Year Ago
continued Hapis troubleshooting - del newly added monuments for testing
1 Year Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything
1 Year Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
1 Year Ago
Unsaved changes
1 Year Ago
Make an invisble version of the door manipulator to use in monuments where it's not visible (removes a renderer/shadow caster on each floor of a train tunnel entrance)
1 Year Ago
Elite crate interaction sounds
1 Year Ago
Interaction sounds for small loot - tech/vehicle parts, medical, tools, fuel, food and ammo crates.
1 Year Ago
Open/close sounds for hackable crates, minecarts and normal + basic crates (using existing audio)
1 Year Ago
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station) Strip IK transforms from server on mountable instruments
1 Year Ago
Fixed layer issues
1 Year Ago
Some variation in the hatch anim
1 Year Ago
Hatch animation is bouncy instead of linear. Refactoring.
1 Year Ago
Disable shadows on LOD1 of all train tunnel signs
1 Year Ago
Basic automatic hatch animation for the fuel wagon
1 Year Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
1 Year Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
1 Year Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Fixed performance degradation when examing a pattern boomer within network range of the admin
1 Year Ago
Manifest build for wagon changes