121,885 Commits over 4,048 Days - 1.25cph!
Bandages can now revive downed players the same as syringes can.
Add a button to reset the paint preview camera angle
Add a button to toggle the preview light on/off so you can see things without glare
Added dynamic GC buffer cap to settings and clientvar.
Prefab reserialize for Unity 2021
merge from qol_industrial_more_colors
merge from qol_heli_crate_remodel
merge from qol_keybind_search
merge from Legacy_Furnace
Fixed furnace deployment on construction
Fixed storage adapter deployment
merge from DisableNonMovingItems
subtracting
90200 - server compile errors
merge from qol_f8_server_version
merge from optimize_team_update
merge from qol_hbhf_dialog
merge from Twitch_Rivals_IV
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Add proper eraser tool
Some bug fixes for the new UI
First pass on base building help
Moved some vars, increased SLEEP_CHECK_FREQUENCY to 20 seconds
Add some more highlights in the crafting menu if an item is required by the current mission
Periodic raycast check to reactivate kinematic dropped items if needed
Make sure it still works with 0-4
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
First pass on overhauling the help away from a full screen input blocking modal into a side of screen popup
Uses new TriggerTutorialPrompt volumes to pop up a specific text/image/video combo based on the players position as well as current mission and stage
Updated the first mission with new trigger volumes
Replaced a few keywords with runtime branching (75% reduction in variants)
Add InputField & code to allow you to search keybinds in options menu
Add padding to the bottom of keybinds so the search bar doesn't move around while typing
Cache sleep check, fix server call
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)
Re-enabled Tugboat deployment for the Twitch Rivals desk
Merge Twitch_Rivals_IV -> Main (desk updates)
Fixed chair collider width
Rebuild sign painting UI with flexbox, cleaned up the layout of things
Changed brush size and opacity to be sliders
Added tooltips to clear and save button explaining what they do, updated tooltips for undo/redo with their shortcut keys
Fixed the preview camera not aligning with the right panel so there is never a weird gap
Update FP.Flexbox with a way to override the preferred width/height to nicely size images
Show the drone's ID when a drone is selected in your inventory
Show `streamer mode` in the inventory panel if streamer mode is enabled
Basic GC buffer setting setup.
Fixed broken reference to priv.
Apply starting rotation
Renamed shelter prefabs