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135,641 Commits over 4,474 Days - 1.26cph!

3 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
3 Months Ago
main -> vendingmachine_ui_refresh
3 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
3 Months Ago
Updated encryption strategy
3 Months Ago
removed sneaky anim event sfx from 3p sitting anims
3 Months Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
3 Months Ago
merge from pooltable_and_dartboard_models -> darts_minigame
3 Months Ago
init darts minigame branch
3 Months Ago
3 Months Ago
Added optional encryption to Rust Relay
3 Months Ago
Fixed final vending entry pushing itself out the screen
3 Months Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
3 Months Ago
merge from deepsea_navmesh_optims
3 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
3 Months Ago
Dynamic pricing support (nearly there!)
3 Months Ago
merge from dragbyangle_rebalance
3 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
3 Months Ago
merge from main
3 Months Ago
merge from deepsea_loot_balance
3 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
3 Months Ago
merge from playerboat_player_transfer_fix
3 Months Ago
replicated previous fix in jobs version of code
3 Months Ago
merge from playerboat_player_transfer_fix
3 Months Ago
merge from main
3 Months Ago
merge from spraycan_barrels_support
3 Months Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
3 Months Ago
Prefix nav logs correctly in RustNavmeshAgent
3 Months Ago
Convert all old scientists to use new navmesh agent
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Actually assign culling value in cullingtest
3 Months Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
3 Months Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
3 Months Ago
Check default navmesh is built and log error if not in agent queries
3 Months Ago
Revert last commit
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from main
3 Months Ago
Change culling test to check using map of device ids
3 Months Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
3 Months Ago
build skins for industrial salvaged shelves
3 Months Ago
industrial electric furnace - item updated - skin
3 Months Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
3 Months Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
industrial auto turret - updated item skin
3 Months Ago
Resolved stale state issue, tidied bootstrap
3 Months Ago
some more world layer setup for recent props
3 Months Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
3 Months Ago
Updated Foldable Table Prop to World Layer
3 Months Ago
Updated Firewood and Firewood Holder Prop To World Layer
3 Months Ago
Updated Makeshift Coffee Table Prop to World Layer