reporust_rebootcancel

135,739 Commits over 4,474 Days - 1.26cph!

6 Months Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
6 Months Ago
Adjusted safezone params to be max depth
6 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
6 Months Ago
Compile fix
6 Months Ago
merge from main
6 Months Ago
Slightly delay BakeDragAngles on init
6 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
6 Months Ago
merge from main
6 Months Ago
merge from naval_update
6 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
6 Months Ago
merge from main
6 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
6 Months Ago
merge from main
6 Months Ago
frameless canvases - moved tape outwards to improve tiling
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
6 Months Ago
Merge from parent
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from small_engine_colliders_fix
6 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
6 Months Ago
Paintable windows are destroyed when a player boat sinks
6 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
6 Months Ago
Started work on setting up performance tests for shadow presets
6 Months Ago
meds box guide mesh and gib surface property on prefab
6 Months Ago
adaptor position on scrap, stone, ammo, explosive box
6 Months Ago
Merge from artist_pack_dlc
6 Months Ago
Merge from main
6 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
6 Months Ago
artist pack deployable sounds
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Merge from naval_update
6 Months Ago
Merge from naval_missions
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Merge from parent
6 Months Ago
Merge from naval_update
6 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
6 Months Ago
Merge from naval_missions
6 Months Ago
Merge from main
6 Months Ago
Update manifest (manifest)
6 Months Ago
Update manifest (prefabs)
6 Months Ago
merge from naval_update
6 Months Ago
Optimise HasRequiredItem
6 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
6 Months Ago
Tweaked colliders on the small engine deployable prefab
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Only show block and deployable limits if enabled and above a threshold.
6 Months Ago
NRE fix for construction with no deployable component (building blocks)