reporust_rebootcancel

139,550 Commits over 4,383 Days - 1.33cph!

16 Days Ago
bulky sofa, lods and prefab
16 Days Ago
- Fix misaligned header spacing - Update culling groups
16 Days Ago
salvaged axe skinnable correct setup
16 Days Ago
Improved contrast and subtracted edges in trim blend mask
16 Days Ago
Clear out a huge amount of bloat
16 Days Ago
Mark TMP text as dynamic for command list entries
16 Days Ago
Fix broken text scaling after animating the command list
16 Days Ago
merge from main
16 Days Ago
merge from store_dashboard
16 Days Ago
Added store.overridecontent debug convar to test the store override system
16 Days Ago
Fixing skinning on Mortar rig
16 Days Ago
wallpaperbase save file update - added string lights to the central space with a switch
16 Days Ago
easter wallpaper textures and icon update
16 Days Ago
Missed files
16 Days Ago
secret labs chair 3p anim edited
16 Days Ago
disabled entities inside apartments to improve editor performance
16 Days Ago
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16 Days Ago
merge from store_dashboard
16 Days Ago
Compile fix
16 Days Ago
First pass of blend mask for kiosk trims (WIP)
16 Days Ago
more apartment building facade set dressing
16 Days Ago
Merge from hab_altimeter
16 Days Ago
Needle fix
16 Days Ago
merge from store_dashboard
16 Days Ago
Merge from main
16 Days Ago
Validate the json file before uploading to S3
16 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
16 Days Ago
merge from triggersleep_ws_change
16 Days Ago
Revert bootstrap ToggleUIHack changes
16 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
16 Days Ago
merge from main
16 Days Ago
backup before merge
16 Days Ago
Fixed settings tab masking issues
16 Days Ago
Resolved merge conflicts
16 Days Ago
merge from main
16 Days Ago
Build compile fix
16 Days Ago
Merge from armored_ladder_hatch
16 Days Ago
Merge from engine_missing_parts_tooltip
16 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
16 Days Ago
Merge from main
16 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
16 Days Ago
Setup a material and colour mask
16 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
16 Days Ago
Merge form armoured_ladder_hatch
16 Days Ago
Add door controller sockets to both hatches
16 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
16 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
16 Days Ago
reapply WaterCamera change in RRP
16 Days Ago
merge from main
16 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)